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Weap scroll could sometimes miss sameslot weapons
In rear cases, when using next/prevweap, defined weapons in the same slot couldn't cycle when looping to another when you only had weapons in 1 slot.
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8f5683e23d
commit
3817bed0b3
1 changed files with 2 additions and 2 deletions
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@ -1143,7 +1143,7 @@ AWeapon *FWeaponSlots::PickNextWeapon(player_t *player)
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return weap;
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return weap;
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}
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}
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}
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}
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while ((slot != startslot || index != startindex) && slotschecked < NUM_WEAPON_SLOTS);
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while ((slot != startslot || index != startindex) && slotschecked <= NUM_WEAPON_SLOTS);
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}
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}
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return player->ReadyWeapon;
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return player->ReadyWeapon;
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}
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}
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@ -1198,7 +1198,7 @@ AWeapon *FWeaponSlots::PickPrevWeapon (player_t *player)
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return weap;
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return weap;
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}
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}
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}
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}
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while ((slot != startslot || index != startindex) && slotschecked < NUM_WEAPON_SLOTS);
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while ((slot != startslot || index != startindex) && slotschecked <= NUM_WEAPON_SLOTS);
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}
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}
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return player->ReadyWeapon;
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return player->ReadyWeapon;
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}
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}
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