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- removed leftover debug code from yesterday's particle fix.
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@ -887,7 +887,6 @@ void GLSprite::ProcessParticle (particle_t *particle, sector_t *sector)//, int s
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OverrideShader = 0;
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ThingColor = particle->color;
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ThingColor.g = 255;
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ThingColor.a = 255;
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modelframe=NULL;
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