diff --git a/wadsrc/static/shaders_gles/glsl/main.fp b/wadsrc/static/shaders_gles/glsl/main.fp index 8f8e5f855..99e64ca76 100644 --- a/wadsrc/static/shaders_gles/glsl/main.fp +++ b/wadsrc/static/shaders_gles/glsl/main.fp @@ -201,7 +201,7 @@ vec4 getTexel(vec2 st) #if (DEF_BLEND_FLAGS != 0) // only apply the texture manipulation if it contains something. - texel = ApplyTextureManipulation(texel, DEF_BLEND_FLAGS); + texel = ApplyTextureManipulation(texel); #endif