- forgot to save this.

This commit is contained in:
Christoph Oelckers 2019-01-28 18:44:42 +01:00
parent 3c14a7db76
commit 3721771934

View file

@ -225,13 +225,8 @@ extend class Actor
// killough 1/18/98: this is why some missiles do not have smoke
// and some do. Also, internal demos start at random gametics, thus
// the bug in which revenants cause internal demos to go out of sync.
//
// killough 3/6/98: fix revenant internal demo bug by subtracting
// levelstarttic from gametic:
//
// [RH] level.time is always 0-based, so nothing special to do here.
if (level.time & 3) return;
if (level.maptime & 3) return;
// spawn a puff of smoke behind the rocket
SpawnPuff ("BulletPuff", pos, angle, angle, 3);