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Show player in mirrors and portals
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@ -323,6 +323,8 @@ namespace swrenderer
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DVector3 savedpath[2] = { ViewPath[0], ViewPath[1] };
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ActorRenderFlags savedvisibility = camera ? camera->renderflags & RF_INVISIBLE : ActorRenderFlags::FromInt(0);
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camera->renderflags &= ~RF_INVISIBLE;
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CurrentPortalUniq++;
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unsigned int portalsAtStart = WallPortals.Size();
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