- fixed writing of texture matrices in Vulkan render backend

https://forum.zdoom.org/viewtopic.php?t=65479
This commit is contained in:
alexey.lysiuk 2019-07-30 11:46:14 +03:00
parent afbd7f7a24
commit 370f5ef234

View file

@ -100,7 +100,7 @@ bool VkMatrixBufferWriter::Write(const VSMatrix& modelMatrix, bool modelMatrixEn
if (textureMatrixEnabled)
{
BufferedSet(modified, mMatrices.TextureMatrix, textureMatrixEnabled);
BufferedSet(modified, mMatrices.TextureMatrix, textureMatrix);
}
else
{