mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-03 01:13:22 +00:00
- fixed writing of texture matrices in Vulkan render backend
https://forum.zdoom.org/viewtopic.php?t=65479
This commit is contained in:
parent
afbd7f7a24
commit
370f5ef234
1 changed files with 1 additions and 1 deletions
|
@ -100,7 +100,7 @@ bool VkMatrixBufferWriter::Write(const VSMatrix& modelMatrix, bool modelMatrixEn
|
||||||
|
|
||||||
if (textureMatrixEnabled)
|
if (textureMatrixEnabled)
|
||||||
{
|
{
|
||||||
BufferedSet(modified, mMatrices.TextureMatrix, textureMatrixEnabled);
|
BufferedSet(modified, mMatrices.TextureMatrix, textureMatrix);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue