Fix washed out colors in Vulkan HDR mode

This commit is contained in:
Magnus Norddahl 2022-10-10 23:56:19 +02:00 committed by Christoph Oelckers
parent d2f8c57136
commit 37039721bd
2 changed files with 9 additions and 14 deletions

View file

@ -250,7 +250,7 @@ void VulkanSwapChain::CreateViews()
bool VulkanSwapChain::IsHdrModeActive() const
{
return swapChainFormat.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT || swapChainFormat.colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT;
return swapChainFormat.colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT;
}
void VulkanSwapChain::SelectFormat()
@ -276,16 +276,6 @@ void VulkanSwapChain::SelectFormat()
return;
}
}
// For older drivers that reported the wrong colorspace
for (const auto &format : surfaceFormats)
{
if (format.format == VK_FORMAT_R16G16B16A16_SFLOAT && format.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT)
{
swapChainFormat = format;
return;
}
}
}
for (const auto &format : surfaceFormats)

View file

@ -31,9 +31,14 @@ vec4 Dither(vec4 c)
return vec4(floor(c.rgb * ColorScale + threshold) / ColorScale, c.a);
}
vec4 sRGBtoLinear(vec4 c)
vec3 sRGBtoLinear(vec3 c)
{
return vec4(mix(c.rgb / 12.92, pow((c.rgb + 0.055) / 1.055, vec3(2.4)), step(c.rgb, vec3(0.04045))), c.a);
return mix(c / 12.92, pow((c + 0.055) / 1.055, vec3(2.4)), step(vec3(0.04045), c));
}
vec3 sRGBtoscRGBLinear(vec3 c)
{
return pow(c, vec3(2.2)) * 1.1;
}
vec4 ApplyHdrMode(vec4 c)
@ -41,7 +46,7 @@ vec4 ApplyHdrMode(vec4 c)
if (HdrMode == 0)
return c;
else
return sRGBtoLinear(c);
return vec4(sRGBtoscRGBLinear(c.rgb), c.a);
}
void main()