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- do not calculate translations for empty fonts.
FONTDEFS will create some due to lack of game filtering.
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1 changed files with 11 additions and 0 deletions
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@ -141,6 +141,17 @@ void FSpecialFont::LoadTranslations()
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{
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FFont::LoadTranslations();
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bool empty = true;
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for (auto& c : Chars)
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{
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if (c.OriginalPic != nullptr)
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{
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empty = false;
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break;
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}
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}
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if (empty) return; // Font has no characters.
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bool needsnotrans = false;
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// exclude the non-translated colors from the translation calculation
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for (int i = 0; i < 256; i++)
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