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- fix spelling error.
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06898bf8fb
commit
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2 changed files with 7 additions and 7 deletions
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@ -409,7 +409,7 @@ public:
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int ST_X, ST_Y;
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int RelTop;
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int HorizontalResolution, VirticalResolution;
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int HorizontalResolution, VerticalResolution;
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bool Scaled;
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bool Centering;
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bool FixedOrigin;
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@ -248,7 +248,7 @@ DBaseStatusBar::DBaseStatusBar (int reltop, int hres, int vres)
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CPlayer = NULL;
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ShowLog = false;
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HorizontalResolution = hres;
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VirticalResolution = vres;
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VerticalResolution = vres;
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SetScaled (st_scale);
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}
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@ -282,7 +282,7 @@ void DBaseStatusBar::OnDestroy ()
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//---------------------------------------------------------------------------
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//[BL] Added force argument to have forcescaled mean forcescaled.
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// - Also, if the VirticalResolution is something other than the default (200)
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// - Also, if the VerticalResolution is something other than the default (200)
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// We should always obey the value of scale.
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void DBaseStatusBar::SetScaled (bool scale, bool force)
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{
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@ -295,7 +295,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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gST_Y = ST_Y;
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if (RelTop > 0)
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{
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Displacement = double((ST_Y * VirticalResolution / SCREENHEIGHT) - (VirticalResolution - RelTop))/RelTop;
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Displacement = double((ST_Y * VerticalResolution / SCREENHEIGHT) - (VerticalResolution - RelTop))/RelTop;
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}
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else
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{
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@ -305,15 +305,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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else
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{
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ST_X = 0;
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ST_Y = VirticalResolution - RelTop;
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ST_Y = VerticalResolution - RelTop;
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float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
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if (!AspectTallerThanWide(aspect))
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{ // Normal resolution
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gST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
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gST_Y = Scale (ST_Y, SCREENHEIGHT, VerticalResolution);
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}
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else
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{ // 5:4 resolution
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gST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
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gST_Y = Scale(ST_Y - VerticalResolution/2, SCREENHEIGHT*3, Scale(VerticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
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+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
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}
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Displacement = 0;
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