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https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 07:22:05 +00:00
Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn
This commit is contained in:
parent
2a0ab96341
commit
366d494b18
6 changed files with 49 additions and 128 deletions
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@ -143,7 +143,6 @@ extern void (*R_DrawSpanMaskedAddClamp)(void);
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// [RH] Span blit into an interleaved intermediate buffer
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extern void (*R_DrawColumnHoriz)(void);
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void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *spans);
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// [RH] Initialize the above pointers
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void R_InitColumnDrawers ();
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@ -225,6 +224,7 @@ extern void (*rt_tlaterevsubclamp4cols)(int sx, int yl, int yh);
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extern void (*rt_initcols)(BYTE *buffer);
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extern void (*rt_span_coverage)(int x, int start, int stop);
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void rt_flip_posts();
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void rt_draw4cols (int sx);
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// [RH] Preps the temporary horizontal buffer.
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115
src/r_drawt.cpp
115
src/r_drawt.cpp
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@ -839,6 +839,21 @@ void rt_tlaterevsubclamp4cols_c (int sx, int yl, int yh)
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rt_revsubclamp4cols(sx, yl, yh);
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}
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// Reorder the posts so that they get drawn top-to-bottom instead of bottom-to-top.
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void rt_flip_posts()
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{
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unsigned int *front = horizspan[dc_x & 3];
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unsigned int *back = dc_ctspan[dc_x & 3] - 2;
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while (front < back)
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{
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swapvalues(front[0], back[0]);
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swapvalues(front[1], back[1]);
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front += 2;
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back -= 2;
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}
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}
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// Copies all spans in all four columns to the screen starting at sx.
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// sx should be dword-aligned.
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void rt_draw4cols (int sx)
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@ -1115,103 +1130,3 @@ void R_FillColumnHorizP_C (void)
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dest += 8;
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} while (--count);
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}
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// Same as R_DrawMaskedColumn() except that it always uses R_DrawColumnHoriz().
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void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *span)
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{
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int pixelsize = r_swtruecolor ? 4 : 1;
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int inputpixelsize = (r_swtruecolor && !drawer_needs_pal_input) ? 4 : 1;
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const fixed_t texturemid = FLOAT2FIXED(dc_texturemid);
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while (span->Length != 0)
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{
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const int length = span->Length;
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const int top = span->TopOffset;
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// calculate unclipped screen coordinates for post
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dc_yl = xs_RoundToInt(sprtopscreen + spryscale * top);
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dc_yh = xs_RoundToInt(sprtopscreen + spryscale * (top + length) - 1);
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if (sprflipvert)
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{
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swapvalues (dc_yl, dc_yh);
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}
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if (dc_yh >= mfloorclip[dc_x])
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{
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dc_yh = mfloorclip[dc_x] - 1;
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}
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if (dc_yl < mceilingclip[dc_x])
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{
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dc_yl = mceilingclip[dc_x];
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}
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if (dc_yl <= dc_yh)
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{
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if (sprflipvert)
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{
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dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
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- fixed_t(CenterY * dc_iscale) - texturemid;
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const fixed_t maxfrac = length << FRACBITS;
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while (dc_texturefrac >= maxfrac)
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{
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if (++dc_yl > dc_yh)
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goto nextpost;
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dc_texturefrac += dc_iscale;
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}
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fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
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while (endfrac < 0)
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{
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if (--dc_yh < dc_yl)
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goto nextpost;
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endfrac -= dc_iscale;
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}
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}
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else
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{
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dc_texturefrac = texturemid - (top << FRACBITS)
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+ (dc_yl*dc_iscale) - fixed_t((CenterY-1) * dc_iscale);
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while (dc_texturefrac < 0)
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{
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if (++dc_yl > dc_yh)
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goto nextpost;
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dc_texturefrac += dc_iscale;
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}
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fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
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const fixed_t maxfrac = length << FRACBITS;
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if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
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{
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dc_yh++;
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}
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else while (endfrac >= maxfrac)
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{
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if (--dc_yh < dc_yl)
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goto nextpost;
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endfrac -= dc_iscale;
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}
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}
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dc_source = column + top * inputpixelsize;
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dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg;
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dc_count = dc_yh - dc_yl + 1;
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hcolfunc_pre ();
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}
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nextpost:
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span++;
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}
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if (sprflipvert)
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{
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unsigned int *front = horizspan[dc_x&3];
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unsigned int *back = dc_ctspan[dc_x&3] - 2;
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// Reorder the posts so that they get drawn top-to-bottom
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// instead of bottom-to-top.
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while (front < back)
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{
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swapvalues (front[0], back[0]);
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swapvalues (front[1], back[1]);
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front += 2;
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back -= 2;
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}
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}
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}
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@ -173,7 +173,7 @@ CVAR(Bool, r_drawmirrors, true, 0)
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float *MaskedSWall;
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float MaskedScaleY;
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static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
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static void BlastMaskedColumn (FTexture *tex, bool useRt)
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{
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// calculate lighting
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if (fixedcolormap == NULL && fixedlightlev < 0)
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@ -202,7 +202,7 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
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pixels = (const BYTE *)tex->GetColumnBgra(maskedtexturecol[dc_x] >> FRACBITS, &spans);
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else
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pixels = tex->GetColumn(maskedtexturecol[dc_x] >> FRACBITS, &spans);
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blastfunc (pixels, spans);
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R_DrawMaskedColumn(pixels, spans, useRt);
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rw_light += rw_lightstep;
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spryscale += rw_scalestep;
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}
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@ -445,7 +445,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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{
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for (dc_x = x1; dc_x < x2; ++dc_x)
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{
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BlastMaskedColumn (R_DrawMaskedColumn, tex);
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BlastMaskedColumn (tex, false);
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}
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}
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else
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@ -460,24 +460,24 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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while ((dc_x < stop) && (dc_x & 3))
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{
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BlastMaskedColumn (R_DrawMaskedColumn, tex);
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BlastMaskedColumn (tex, false);
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dc_x++;
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}
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while (dc_x < stop)
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{
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rt_initcols(nullptr);
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BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
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BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
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BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
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BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex);
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BlastMaskedColumn (tex, true); dc_x++;
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BlastMaskedColumn (tex, true); dc_x++;
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BlastMaskedColumn (tex, true); dc_x++;
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BlastMaskedColumn (tex, true);
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rt_draw4cols (dc_x - 3);
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dc_x++;
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}
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while (dc_x < x2)
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{
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BlastMaskedColumn (R_DrawMaskedColumn, tex);
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BlastMaskedColumn (tex, false);
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dc_x++;
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}
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}
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@ -3218,7 +3218,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, rw_light, wallshade);
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}
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R_WallSpriteColumn (R_DrawMaskedColumn);
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R_WallSpriteColumn (false);
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dc_x++;
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}
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@ -3231,7 +3231,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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R_WallSpriteColumn (R_DrawMaskedColumnHoriz);
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R_WallSpriteColumn (true);
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dc_x++;
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}
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rt_draw4cols (dc_x - 4);
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@ -3243,7 +3243,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, rw_light, wallshade);
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}
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R_WallSpriteColumn (R_DrawMaskedColumn);
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R_WallSpriteColumn (false);
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dc_x++;
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}
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}
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@ -250,7 +250,7 @@ double sprtopscreen;
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bool sprflipvert;
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool useRt)
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{
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int pixelsize = r_swtruecolor ? 4 : 1;
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int inputpixelsize = (r_swtruecolor && !drawer_needs_pal_input) ? 4 : 1;
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@ -326,11 +326,17 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
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dc_source = column + top * inputpixelsize;
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dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg;
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dc_count = dc_yh - dc_yl + 1;
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colfunc ();
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if (useRt)
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hcolfunc_pre();
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else
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colfunc ();
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}
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nextpost:
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span++;
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}
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if (sprflipvert && useRt)
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rt_flip_posts();
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}
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// [ZZ]
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@ -476,7 +482,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans);
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R_DrawMaskedColumn (pixels, spans, false);
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dc_x++;
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frac += xiscale;
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}
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@ -492,7 +498,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumnHoriz (pixels, spans);
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R_DrawMaskedColumn (pixels, spans, true);
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dc_x++;
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frac += xiscale;
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}
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@ -507,7 +513,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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pixels = tex->GetColumn (frac >> FRACBITS, &spans);
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (pixels, spans);
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R_DrawMaskedColumn (pixels, spans, false);
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dc_x++;
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frac += xiscale;
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}
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@ -617,7 +623,7 @@ void R_DrawWallSprite(vissprite_t *spr)
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R_SetColorMapLight(usecolormap, rw_light, shade);
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}
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(R_DrawMaskedColumn);
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R_WallSpriteColumn(false);
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dc_x++;
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}
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@ -631,7 +637,7 @@ void R_DrawWallSprite(vissprite_t *spr)
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for (int zz = 4; zz; --zz)
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{
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(R_DrawMaskedColumnHoriz);
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R_WallSpriteColumn(true);
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dc_x++;
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}
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rt_draw4cols(dc_x - 4);
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@ -644,14 +650,14 @@ void R_DrawWallSprite(vissprite_t *spr)
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R_SetColorMapLight(usecolormap, rw_light, shade);
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}
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(R_DrawMaskedColumn);
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R_WallSpriteColumn(false);
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dc_x++;
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}
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}
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R_FinishSetPatchStyle();
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}
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void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
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void R_WallSpriteColumn (bool useRt)
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{
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float iscale = swall[dc_x] * MaskedScaleY;
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dc_iscale = FLOAT2FIXED(iscale);
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@ -668,7 +674,7 @@ void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Sp
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else
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column = WallSpriteTile->GetColumn (lwall[dc_x] >> FRACBITS, &spans);
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dc_texturefrac = 0;
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drawfunc (column, spans);
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R_DrawMaskedColumn(column, spans, useRt);
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rw_light += rw_lightstep;
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}
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@ -126,8 +126,8 @@ extern double pspriteyscale;
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extern FTexture *WallSpriteTile;
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans);
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void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
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void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans, bool usrRt);
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void R_WallSpriteColumn (bool useRt);
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void R_CacheSprite (spritedef_t *sprite);
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void R_SortVisSprites (int (*compare)(const void *, const void *), size_t first);
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@ -310,7 +310,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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else
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans);
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R_DrawMaskedColumn(pixels, spans, false);
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dc_x++;
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frac += xiscale_i;
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}
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@ -325,7 +325,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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else
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumnHoriz(pixels, spans);
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R_DrawMaskedColumn(pixels, spans, true);
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dc_x++;
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frac += xiscale_i;
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}
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@ -339,7 +339,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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else
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans);
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R_DrawMaskedColumn(pixels, spans, false);
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dc_x++;
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frac += xiscale_i;
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}
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