mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name.
SVN r2571 (trunk)
This commit is contained in:
parent
9073b8cdea
commit
3662ed4f27
1 changed files with 38 additions and 5 deletions
|
@ -1,5 +1,6 @@
|
||||||
===============================================================================
|
===============================================================================
|
||||||
Universal Strife Dialog Format ZDoom extensions v1.0 - 14.08.2010
|
ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
|
||||||
|
based on Universal Strife Dialog Format v2.0
|
||||||
|
|
||||||
Copyright (c) 2010 Christoph Oelckers.
|
Copyright (c) 2010 Christoph Oelckers.
|
||||||
Permission is granted to copy, distribute and/or modify this document
|
Permission is granted to copy, distribute and/or modify this document
|
||||||
|
@ -22,14 +23,46 @@ II. Implementation Semantics
|
||||||
No changes.
|
No changes.
|
||||||
|
|
||||||
=======================================
|
=======================================
|
||||||
III. Standardized Fields
|
III. Changes to USDF spec
|
||||||
=======================================
|
=======================================
|
||||||
|
|
||||||
ZDoom implements the base specification as described with one important change:
|
ZDoom Strife Dialogue format implements the USDF base specification as described with one important change:
|
||||||
To take advantage of named actor classes any field specifying an actor type
|
To take advantage of named actor classes any field specifying an actor type
|
||||||
by a conversationID takes a class name instead.
|
by a conversationID takes a class name instead.
|
||||||
This means that ZDoom dialogues are not forward-compatible with the 'Strife'
|
The following fields are affected by this change:
|
||||||
namespace. Other ports should be aware of this.
|
|
||||||
|
conversation
|
||||||
|
{
|
||||||
|
actor = <string>;
|
||||||
|
|
||||||
|
page
|
||||||
|
{
|
||||||
|
drop = <string>;
|
||||||
|
ifitem
|
||||||
|
{
|
||||||
|
item = <string>;
|
||||||
|
}
|
||||||
|
|
||||||
|
choice
|
||||||
|
{
|
||||||
|
cost
|
||||||
|
{
|
||||||
|
item = <string>;
|
||||||
|
}
|
||||||
|
|
||||||
|
giveitem = <string>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
It should be noted that this change creates an incompatibility with USDF
|
||||||
|
so technically speaking the ZDoom format is no longer 'real' USDF.
|
||||||
|
To accomodate what is needed here this is unavoidable, unfortunately.
|
||||||
|
Any proper USDF implementation not supporting named actor classes should
|
||||||
|
either refuse loading dialogues with the 'ZDoom' namespace or if it does not
|
||||||
|
outright abort on incompatible namespaces fail with a type mismatch error on
|
||||||
|
one of the specified propeties.
|
||||||
|
|
||||||
ZDoom-format dialogues need to start with the line:
|
ZDoom-format dialogues need to start with the line:
|
||||||
|
|
||||||
namespace = "ZDoom";
|
namespace = "ZDoom";
|
||||||
|
|
Loading…
Reference in a new issue