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rename PrintString to PrintfEx and make it a vararg function
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2 changed files with 6 additions and 4 deletions
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@ -1009,13 +1009,15 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Console, PrintString)
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DEFINE_ACTION_FUNCTION(_Console, PrintfEx)
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{
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PARAM_PROLOGUE;
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PARAM_INT(printlevel);
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PARAM_STRING(str);
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PARAM_VA_POINTER(va_reginfo) // Get the hidden type information array
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Printf(printlevel,"%s\n", str.GetChars());
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FString s = FStringFormat(VM_ARGS_NAMES,1);
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Printf(printlevel,"%s\n", s.GetChars());
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return 0;
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}
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@ -615,7 +615,7 @@ struct Console native
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PRINT_NOTIFY = 4096, // Flag - add to game-native notify display - messages without this only go to the generic notification buffer.
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};
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native static void PrintString(int printlevel, string str);
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native static vararg void PrintfEx(int printlevel, string fmt, ...);
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}
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struct CVar native
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