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Class abstractness should be inherited
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parent
3577e4eddc
commit
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2 changed files with 3 additions and 4 deletions
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@ -194,7 +194,7 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
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{
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sc.Message(MSG_ERROR, "%s is not a member function of %s", name.GetChars(), selfcls->TypeName.GetChars());
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}
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else if (funcsym->Variants[0].Flags & VARF_Private && symtable != &funccls->Symbols)
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else if ((funcsym->Variants[0].Flags & VARF_Private) && symtable != &funccls->Symbols)
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{
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// private access is only allowed if the symbol table belongs to the class in which the current function is being defined.
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sc.Message(MSG_ERROR, "%s is declared private and not accessible", symbol->SymbolName.GetChars());
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@ -599,10 +599,9 @@ void ZCCCompiler::CreateClassTypes()
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}
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}
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if (c->Type() == nullptr) c->cls->Type = parent->FindClassTentative(c->NodeName());
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if (c->cls->Flags & ZCC_Abstract)
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{
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// [ZZ] if parent class is abstract, this one should be abstract as well - otherwise we can subclass Actor and be able to new() our subclass
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if ((c->cls->Flags & ZCC_Abstract) || (parent && parent->ObjectFlags & OF_Abstract))
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c->Type()->ObjectFlags |= OF_Abstract;
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}
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c->Type()->bExported = true; // this class is accessible to script side type casts. (The reason for this flag is that types like PInt need to be skipped.)
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c->cls->Symbol = new PSymbolType(c->NodeName(), c->Type());
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OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
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