diff --git a/src/version.h b/src/version.h index 40ae31f05..fe65b306a 100644 --- a/src/version.h +++ b/src/version.h @@ -41,20 +41,20 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.9pre" +#define VERSIONSTR "4.10pre" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,8,9999,0 -#define RC_PRODUCTVERSION 4,8,9999,0 +#define RC_FILEVERSION 4,9,9999,0 +#define RC_PRODUCTVERSION 4,9,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 9 +#define VER_MINOR 10 #define VER_REVISION 0 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 9 +#define ENG_MINOR 10 #define ENG_REVISION 0 // Version identifier for network games.