- floatification of sector_t::centerspot.

This commit is contained in:
Christoph Oelckers 2016-03-26 09:38:58 +01:00
parent 30b57fd7b0
commit 35bb686281
9 changed files with 52 additions and 47 deletions

View file

@ -1962,8 +1962,8 @@ void AM_drawSubsectors()
}
else
{
secx = FIXED2DBL(sec->centerspot.x);
secy = FIXED2DBL(sec->centerspot.y);
secx = sec->centerspot.X;
secy = sec->centerspot.Y;
}
seczb = floorplane->ZatPoint(secx, secy);
seczt = sec->ceilingplane.ZatPoint(secx, secy);

View file

@ -1595,7 +1595,7 @@ void FParser::SF_FloorHeight(void)
DFloorChanger * f = new DFloorChanger(&sectors[i]);
if (!f->Move(
abs(dest - sectors[i].CenterFloor()),
sectors[i].floorplane.PointToDist (sectors[i].centerspot, dest),
sectors[i].floorplane.PointToDist (sectors[i]._f_centerspot(), dest),
crush? 10:-1,
(dest > sectors[i].CenterFloor()) ? 1 : -1))
{
@ -1679,7 +1679,7 @@ void FParser::SF_MoveFloor(void)
// Don't start a second thinker on the same floor
if (sec->floordata) continue;
new DMoveFloor(sec,sec->floorplane.PointToDist(sec->centerspot,destheight),
new DMoveFloor(sec,sec->floorplane.PointToDist(sec->_f_centerspot(),destheight),
destheight < sec->CenterFloor() ? -1:1,crush,platspeed);
}
}
@ -1743,7 +1743,7 @@ void FParser::SF_CeilingHeight(void)
DCeilingChanger * c = new DCeilingChanger(&sectors[i]);
if (!c->Move(
abs(dest - sectors[i].CenterCeiling()),
sectors[i].ceilingplane.PointToDist (sectors[i].centerspot, dest),
sectors[i].ceilingplane.PointToDist (sectors[i]._f_centerspot(), dest),
crush? 10:-1,
(dest > sectors[i].CenterCeiling()) ? 1 : -1))
{
@ -1787,7 +1787,7 @@ public:
m_Silent = silent;
m_Type = DCeiling::ceilLowerByValue; // doesn't really matter as long as it's no special value
m_Tag=tag;
m_TopHeight=m_BottomHeight=sec->ceilingplane.PointToDist(sec->centerspot,destheight);
m_TopHeight=m_BottomHeight=sec->ceilingplane.PointToDist(sec->_f_centerspot(),destheight);
m_Direction=destheight>sec->GetPlaneTexZ(sector_t::ceiling)? 1:-1;
// Do not interpolate instant movement ceilings.

View file

@ -464,13 +464,13 @@ void P_Recalculate3DFloors(sector_t * sector)
while (oldlist.Size())
{
pick=oldlist[0];
fixed_t height=pick->top.plane->ZatPoint(sector->centerspot);
fixed_t height=pick->top.plane->ZatPoint(sector->_f_centerspot());
// find highest starting ffloor - intersections are not supported!
pickindex=0;
for (j=1;j<oldlist.Size();j++)
{
fixed_t h2=oldlist[j]->top.plane->ZatPoint(sector->centerspot);
fixed_t h2=oldlist[j]->top.plane->ZatPoint(sector->_f_centerspot());
if (h2>height)
{
@ -481,7 +481,7 @@ void P_Recalculate3DFloors(sector_t * sector)
}
oldlist.Delete(pickindex);
fixed_t pick_bottom=pick->bottom.plane->ZatPoint(sector->centerspot);
fixed_t pick_bottom=pick->bottom.plane->ZatPoint(sector->_f_centerspot());
if (pick->flags & FF_THISINSIDE)
{
@ -595,7 +595,7 @@ void P_Recalculate3DFloors(sector_t * sector)
if ( !(rover->flags & FF_EXISTS) || rover->flags & FF_NOSHADE )
continue;
fixed_t ff_top=rover->top.plane->ZatPoint(sector->centerspot);
fixed_t ff_top=rover->top.plane->ZatPoint(sector->_f_centerspot());
if (ff_top < minheight) break; // reached the floor
if (ff_top < maxheight)
{
@ -610,7 +610,7 @@ void P_Recalculate3DFloors(sector_t * sector)
}
else
{
fixed_t ff_bottom=rover->bottom.plane->ZatPoint(sector->centerspot);
fixed_t ff_bottom=rover->bottom.plane->ZatPoint(sector->_f_centerspot());
if (ff_bottom<maxheight)
{
// this segment begins over the ceiling and extends beyond it
@ -636,7 +636,7 @@ void P_Recalculate3DFloors(sector_t * sector)
if (rover->flags&FF_DOUBLESHADOW)
{
fixed_t ff_bottom=rover->bottom.plane->ZatPoint(sector->centerspot);
fixed_t ff_bottom=rover->bottom.plane->ZatPoint(sector->_f_centerspot());
if(ff_bottom < maxheight && ff_bottom>minheight)
{
newlight.caster = rover;
@ -724,11 +724,11 @@ lightlist_t * P_GetPlaneLight(sector_t * sector, secplane_t * plane, bool unders
unsigned i;
TArray<lightlist_t> &lightlist = sector->e->XFloor.lightlist;
fixed_t planeheight=plane->ZatPoint(sector->centerspot);
fixed_t planeheight=plane->ZatPoint(sector->_f_centerspot());
if(underside) planeheight--;
for(i = 1; i < lightlist.Size(); i++)
if (lightlist[i].plane.ZatPoint(sector->centerspot) <= planeheight)
if (lightlist[i].plane.ZatPoint(sector->_f_centerspot()) <= planeheight)
return &lightlist[i - 1];
return &lightlist[lightlist.Size() - 1];
@ -989,8 +989,8 @@ CCMD (dump3df)
for (unsigned int i = 0; i < ffloors.Size(); i++)
{
fixed_t height=ffloors[i]->top.plane->ZatPoint(sector->centerspot);
fixed_t bheight=ffloors[i]->bottom.plane->ZatPoint(sector->centerspot);
fixed_t height=ffloors[i]->top.plane->ZatPoint(sector->_f_centerspot());
fixed_t bheight=ffloors[i]->bottom.plane->ZatPoint(sector->_f_centerspot());
IGNORE_FORMAT_PRE
Printf("FFloor %d @ top = %f (model = %d), bottom = %f (model = %d), flags = %B, alpha = %d %s %s\n",

View file

@ -344,7 +344,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
case DFloor::floorLowerByValue:
floor->m_Direction = -1;
newheight = sec->CenterFloor() - height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
break;
case DFloor::floorRaiseInstant:
@ -352,7 +352,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
case DFloor::floorRaiseByValue:
floor->m_Direction = 1;
newheight = sec->CenterFloor() + height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
break;
case DFloor::floorMoveToValue:
@ -413,7 +413,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
case DFloor::floorLowerByTexture:
floor->m_Direction = -1;
newheight = sec->CenterFloor() - sec->FindShortestTextureAround ();
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
break;
case DFloor::floorLowerToCeiling:
@ -430,13 +430,13 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
// enough, BOOM preserved the code here even though it
// also had this function.)
newheight = sec->CenterFloor() + sec->FindShortestTextureAround ();
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
break;
case DFloor::floorRaiseAndChange:
floor->m_Direction = 1;
newheight = sec->CenterFloor() + height;
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), newheight);
if (line != NULL)
{
FTextureID oldpic = sec->GetTexture(sector_t::floor);
@ -620,7 +620,7 @@ bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
floor->m_Speed = speed;
height = sec->CenterFloor() + stairstep;
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, height);
floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), height);
texture = sec->GetTexture(sector_t::floor);
osecnum = secnum; //jff 3/4/98 preserve loop index
@ -1037,15 +1037,15 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
// [RH] elevate up by a specific amount
case DElevator::elevateRaise:
elevator->m_Direction = 1;
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, floorheight + height);
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->centerspot, ceilingheight + height);
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), floorheight + height);
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->_f_centerspot(), ceilingheight + height);
break;
// [RH] elevate down by a specific amount
case DElevator::elevateLower:
elevator->m_Direction = -1;
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, floorheight - height);
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->centerspot, ceilingheight - height);
elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->_f_centerspot(), floorheight - height);
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->_f_centerspot(), ceilingheight - height);
break;
}
}

View file

@ -144,15 +144,15 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
if (floordist == 0)
{
newheight = (sector->CenterFloor () + sector->CenterCeiling ()) / 2;
m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
m_FloorTarget = sector->floorplane.PointToDist (sector->_f_centerspot(), newheight);
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->_f_centerspot(), newheight);
floordist = newheight - sector->CenterFloor ();
}
else
{
newheight = sector->CenterFloor () + floordist;
m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
m_FloorTarget = sector->floorplane.PointToDist (sector->_f_centerspot(), newheight);
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->_f_centerspot(), newheight);
}
ceilingdist = sector->CenterCeiling () - newheight;
}
@ -169,7 +169,7 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
else
{
newheight = sector->CenterFloor() - floordist;
m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
m_FloorTarget = sector->floorplane.PointToDist (sector->_f_centerspot(), newheight);
}
if (ceilingdist == 0)
{
@ -180,7 +180,7 @@ DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed,
else
{
newheight = sector->CenterCeiling() + ceilingdist;
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
m_CeilingTarget = sector->ceilingplane.PointToDist (sector->_f_centerspot(), newheight);
}
}

View file

@ -3223,8 +3223,8 @@ static void P_GroupLines (bool buildmap)
}
// set the center to the middle of the bounding box
sector->centerspot.x = bbox.Right()/2 + bbox.Left()/2;
sector->centerspot.y = bbox.Top()/2 + bbox.Bottom()/2;
sector->centerspot.X = FIXED2DBL(bbox.Right()/2 + bbox.Left()/2);
sector->centerspot.Y = FIXED2DBL(bbox.Top()/2 + bbox.Bottom()/2);
// For triangular sectors the above does not calculate good points unless the longest of the triangle's lines is perfectly horizontal and vertical
if (sector->linecount == 3)
@ -3246,8 +3246,8 @@ static void P_GroupLines (bool buildmap)
if (DMulScale32 (v->y - Triangle[0]->y, dx,
Triangle[0]->x - v->x, dy) != 0)
{
sector->centerspot.x = Triangle[0]->x / 3 + Triangle[1]->x / 3 + v->x / 3;
sector->centerspot.y = Triangle[0]->y / 3 + Triangle[1]->y / 3 + v->y / 3;
sector->centerspot.X = FIXED2DBL(Triangle[0]->x / 3 + Triangle[1]->x / 3 + v->x / 3);
sector->centerspot.Y = FIXED2DBL(Triangle[0]->y / 3 + Triangle[1]->y / 3 + v->y / 3);
break;
}
}

View file

@ -1182,9 +1182,9 @@ void R_Subsector (subsector_t *sub)
fakeFloor->validcount = validcount;
R_3D_NewClip();
}
fakeHeight = fakeFloor->top.plane->ZatPoint(frontsector->centerspot);
fakeHeight = FLOAT2FIXED(fakeFloor->top.plane->ZatPoint(frontsector->centerspot));
if (fakeHeight < viewz &&
fakeHeight > frontsector->floorplane.ZatPoint(frontsector->centerspot))
fakeHeight > FLOAT2FIXED(frontsector->floorplane.ZatPoint(frontsector->centerspot)))
{
fake3D = FAKE3D_FAKEFLOOR;
tempsec = *fakeFloor->model;
@ -1244,9 +1244,9 @@ void R_Subsector (subsector_t *sub)
fakeFloor->validcount = validcount;
R_3D_NewClip();
}
fakeHeight = fakeFloor->bottom.plane->ZatPoint(frontsector->centerspot);
fakeHeight = FLOAT2FIXED(fakeFloor->bottom.plane->ZatPoint(frontsector->centerspot));
if (fakeHeight > viewz &&
fakeHeight < frontsector->ceilingplane.ZatPoint(frontsector->centerspot))
fakeHeight < FLOAT2FIXED(frontsector->ceilingplane.ZatPoint(frontsector->centerspot)))
{
fake3D = FAKE3D_FAKECEILING;
tempsec = *fakeFloor->model;

View file

@ -930,8 +930,8 @@ struct sector_t
}
// Member variables
fixed_t CenterFloor () const { return floorplane.ZatPoint (centerspot); }
fixed_t CenterCeiling () const { return ceilingplane.ZatPoint (centerspot); }
fixed_t CenterFloor () const { return floorplane.ZatPoint (_f_centerspot()); }
fixed_t CenterCeiling () const { return ceilingplane.ZatPoint (_f_centerspot()); }
// [RH] store floor and ceiling planes instead of heights
secplane_t floorplane, ceilingplane;
@ -949,10 +949,15 @@ struct sector_t
int sky;
FNameNoInit SeqName; // Sound sequence name. Setting seqType non-negative will override this.
fixedvec2 centerspot; // origin for any sounds played by the sector
DVector2 centerspot; // origin for any sounds played by the sector
int validcount; // if == validcount, already checked
AActor* thinglist; // list of mobjs in sector
fixedvec2 _f_centerspot() const
{
return{ FLOAT2FIXED(centerspot.X), FLOAT2FIXED(centerspot.Y) };
}
// killough 8/28/98: friction is a sector property, not an mobj property.
// these fields used to be in AActor, but presented performance problems
// when processed as mobj properties. Fix is to make them sector properties.

View file

@ -709,8 +709,8 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
}
else
{
x = sector->centerspot.x;
z = sector->centerspot.y;
x = sector->_f_centerspot().x;
z = sector->_f_centerspot().y;
chanflags |= CHAN_LISTENERZ;
}
}
@ -777,8 +777,8 @@ static void CalcSectorSoundOrg(const sector_t *sec, int channum, fixed_t *x, fix
}
else
{
*x = sec->centerspot.x;
*y = sec->centerspot.y;
*x = sec->_f_centerspot().x;
*y = sec->_f_centerspot().y;
}
// Set sound vertical position based on channel.