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- Added A_Mushroom compatibility option for Dehacked.
- Added Gez's submission for interhubamount DECORATE property. SVN r1747 (trunk)
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13 changed files with 30 additions and 10 deletions
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@ -1,4 +1,6 @@
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August 2, 2009 (Changes by Graf Zahl)
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- Added A_Mushroom compatibility option for Dehacked.
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- Added Gez's submission for interhubamount DECORATE property.
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- Fixed: The big endian version of PalEntry did not add the DWORD d field.
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- Fixed: TObjPtr did not use a union to map its 2 pointers together.
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- Added a compatibility mode for A_Mushroom. For DECORATE it is an additional
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@ -100,6 +100,7 @@ static FCompatOption Options[] =
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{ "crossdropoff", COMPATF_CROSSDROPOFF, 0 },
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{ "wallrun", COMPATF_WALLRUN, 0 }, // [GZ] Added for CC MAP29
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{ "anybossdeath", COMPATF_ANYBOSSDEATH, 0}, // [GZ] Added for UAC_DEAD
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{ "mushroom", COMPATF_MUSHROOM, 0},
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{ NULL, 0, 0 }
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};
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@ -466,7 +466,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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break;
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case 3:
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v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL;
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v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MUSHROOM;
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break;
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case 4:
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@ -499,6 +499,7 @@ CVAR (Flag, compat_missileclip, compatflags, COMPATF_MISSILECLIP);
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CVAR (Flag, compat_crossdropoff,compatflags, COMPATF_CROSSDROPOFF);
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CVAR (Flag, compat_anybossdeath,compatflags, COMPATF_ANYBOSSDEATH);
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CVAR (Flag, compat_minotaur, compatflags, COMPATF_MINOTAUR);
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CVAR (Flag, compat_mushroom, compatflags, COMPATF_MUSHROOM);
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//==========================================================================
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//
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@ -317,6 +317,7 @@ enum
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COMPATF_CROSSDROPOFF = 1 << 20, // monsters can't be pushed over dropoffs
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COMPATF_ANYBOSSDEATH = 1 << 21, // [GZ] Any monster which calls BOSSDEATH counts for level specials
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COMPATF_MINOTAUR = 1 << 22, // Minotaur's floor flame is exploded immediately when feet are clipped
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COMPATF_MUSHROOM = 1 << 23, // Force original velocity calculations for A_Mushroom in Dehacked oods.
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};
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// Emulate old bugs for select maps. These are not exposed by a cvar
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@ -149,7 +149,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Mushroom)
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target->x = self->x + (i << FRACBITS); // Aim in many directions from source
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target->y = self->y + (j << FRACBITS);
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target->z = self->z + (P_AproxDistance(i,j) << (FRACBITS+2)); // Aim up fairly high
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if (flags == 0 && self->state->Misc1 == 0)
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if (flags == 0 && (self->state->Misc1 == 0 || !(i_compatflags & COMPATF_MUSHROOM)))
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{
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mo = P_SpawnMissile (self, target, spawntype); // Launch fireball
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}
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@ -1181,7 +1181,7 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, bool resetinventory
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while (item != NULL)
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{
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next = item->Inventory;
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if (item->ItemFlags & IF_INTERHUBSTRIP)
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if (item->InterHubAmount < 1)
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{
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item->Destroy ();
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}
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@ -1190,14 +1190,13 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, bool resetinventory
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}
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if (mode == FINISH_NoHub && !(level.flags2 & LEVEL2_KEEPFULLINVENTORY))
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{ // Reduce all owned (visible) inventory to 1 item each
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{ // Reduce all owned (visible) inventory to defined maximum interhub amount
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for (item = p->mo->Inventory; item != NULL; item = item->Inventory)
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{
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// There may be depletable items with an amount of 0.
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// Those need to stay at 0; the rest get dropped to 1.
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if (item->ItemFlags & IF_INVBAR && item->Amount > 1)
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// If the player is carrying more samples of an item than allowed, reduce amount accordingly
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if (item->ItemFlags & IF_INVBAR && item->Amount > item->InterHubAmount)
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{
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item->Amount = 1;
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item->Amount = item->InterHubAmount;
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}
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}
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}
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@ -1340,6 +1340,7 @@ MapFlagHandlers[] =
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{ "compat_crossdropoff", MITYPE_COMPATFLAG, COMPATF_CROSSDROPOFF},
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{ "compat_anybossdeath", MITYPE_COMPATFLAG, COMPATF_ANYBOSSDEATH},
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{ "compat_minotaur", MITYPE_COMPATFLAG, COMPATF_MINOTAUR},
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{ "compat_mushroom", MITYPE_COMPATFLAG, COMPATF_MUSHROOM},
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{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
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@ -119,7 +119,7 @@ enum
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IF_UNDROPPABLE = 1<<5, // The player cannot manually drop the item
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IF_INVBAR = 1<<6, // Item appears in the inventory bar
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IF_HUBPOWER = 1<<7, // Powerup is kept when moving in a hub
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IF_INTERHUBSTRIP = 1<<8, // Item is removed when travelling between hubs
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// IF_INTERHUBSTRIP = 1<<8, // Item is removed when travelling between hubs
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IF_ADDITIVETIME = 1<<9, // when picked up while another item is active, time is added instead of replaced.
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IF_ALWAYSPICKUP = 1<<10, // For IF_AUTOACTIVATE, MaxAmount=0 items: Always "pick up", even if it doesn't do anything
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IF_FANCYPICKUPSOUND = 1<<11, // Play pickup sound in "surround" mode
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@ -165,6 +165,7 @@ public:
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TObjPtr<AActor> Owner; // Who owns this item? NULL if it's still a pickup.
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int Amount; // Amount of item this instance has
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int MaxAmount; // Max amount of item this instance can have
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int InterHubAmount; // Amount of item that can be kept between hubs or levels
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int RespawnTics; // Tics from pickup time to respawn time
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FTextureID Icon; // Icon to show on status bar or HUD
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int DropTime; // Countdown after dropping
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@ -1104,6 +1104,7 @@ static menuitem_t CompatibilityItems[] = {
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{ bitflag, "Use Doom heights for missile clipping", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MISSILECLIP} },
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{ bitflag, "Allow any bossdeath for level special", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_ANYBOSSDEATH} },
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{ bitflag, "No Minotaur floor flames in water", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MINOTAUR} },
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{ bitflag, "Original A_Mushroom speed in DEH mods", {&compatflags}, {0}, {0}, {0}, {(value_t *)COMPATF_MUSHROOM} },
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{ discrete, "Interpolate monster movement", {&nomonsterinterpolation}, {2.0}, {0.0}, {0.0}, {NoYes} },
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};
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@ -210,6 +210,7 @@ enum
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DEPF_HERETICBOUNCE,
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DEPF_HEXENBOUNCE,
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DEPF_DOOMBOUNCE,
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DEPF_INTERHUBSTRIP,
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};
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enum
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@ -253,7 +253,6 @@ static FFlagDef InventoryFlags[] =
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DEFINE_FLAG(IF, UNDROPPABLE, AInventory, ItemFlags),
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DEFINE_FLAG(IF, INVBAR, AInventory, ItemFlags),
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DEFINE_FLAG(IF, HUBPOWER, AInventory, ItemFlags),
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DEFINE_FLAG(IF, INTERHUBSTRIP, AInventory, ItemFlags),
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DEFINE_FLAG(IF, ALWAYSPICKUP, AInventory, ItemFlags),
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DEFINE_FLAG(IF, FANCYPICKUPSOUND, AInventory, ItemFlags),
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DEFINE_FLAG(IF, BIGPOWERUP, AInventory, ItemFlags),
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@ -264,6 +263,7 @@ static FFlagDef InventoryFlags[] =
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DEFINE_FLAG(IF, PERSISTENTPOWER, AInventory, ItemFlags),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),
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};
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static FFlagDef WeaponFlags[] =
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@ -148,6 +148,8 @@ void HandleDeprecatedFlags(AActor *defaults, FActorInfo *info, bool set, int ind
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static_cast<AInventory*>(defaults)->PickupFlash = NULL;
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}
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break;
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case DEPF_INTERHUBSTRIP: // Old system was 0 or 1, so if the flag is cleared, assume 1.
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static_cast<AInventory*>(defaults)->InterHubAmount = set ? 0 : 1;
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default:
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break; // silence GCC
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}
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@ -1220,6 +1222,15 @@ DEFINE_CLASS_PROPERTY(icon, S, Inventory)
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(interhubamount, I, Inventory)
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{
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PROP_INT_PARM(i, 0);
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defaults->InterHubAmount = i;
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}
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//==========================================================================
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//
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//==========================================================================
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@ -2,6 +2,7 @@ ACTOR Inventory native
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{
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Inventory.Amount 1
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Inventory.MaxAmount 1
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Inventory.InterHubAmount 1
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Inventory.UseSound "misc/invuse"
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Inventory.PickupSound "misc/i_pkup"
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