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PSPF_MIRROR now corrects the bobx direction.
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@ -437,7 +437,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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if (psp->Flags & PSPF_ADDBOB)
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if (psp->Flags & PSPF_ADDBOB)
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{
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{
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sx += bobx;
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sx += (psp->Flags & PSPF_MIRROR) ? -bobx : bobx;
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sy += boby;
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sy += boby;
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}
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}
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