PSPF_MIRROR now corrects the bobx direction.

This commit is contained in:
Major Cooke 2017-05-26 18:28:09 -05:00
parent 636e36b90d
commit 35583621cf

View file

@ -437,7 +437,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
if (psp->Flags & PSPF_ADDBOB) if (psp->Flags & PSPF_ADDBOB)
{ {
sx += bobx; sx += (psp->Flags & PSPF_MIRROR) ? -bobx : bobx;
sy += boby; sy += boby;
} }