mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Increased the StrifeTypes array to 999 entries so that custom WADs have
more flexibility. SVN r131 (trunk)
This commit is contained in:
parent
cf63f2c28e
commit
3431564b02
4 changed files with 8 additions and 4 deletions
|
@ -1,3 +1,7 @@
|
|||
May 19, 2006 (Changes by Graf Zahl)
|
||||
- Increased the StrifeTypes array to 999 entries so that custom WADs have
|
||||
more flexibility when defining dialogs.
|
||||
|
||||
May 18, 2006
|
||||
- Added a check against rw_havelow in the "sky hack" part of R_NewWall().
|
||||
This prevents the front ceiling from being moved up if there has been no
|
||||
|
|
|
@ -65,7 +65,7 @@ TArray<FStrifeDialogueNode *> StrifeDialogues;
|
|||
// to their index in the mobjinfo table. This table indexes all
|
||||
// the Strife actor types in the order Strife had them and is
|
||||
// initialized as part of the actor's setup in infodefaults.cpp.
|
||||
const PClass *StrifeTypes[344];
|
||||
const PClass *StrifeTypes[999];
|
||||
|
||||
static menu_t ConversationMenu;
|
||||
static TArray<menuitem_t> ConversationItems;
|
||||
|
|
|
@ -54,7 +54,7 @@ extern TArray<FStrifeDialogueNode *> StrifeDialogues;
|
|||
// to their index in the mobjinfo table. This table indexes all
|
||||
// the Strife actor types in the order Strife had them and is
|
||||
// initialized as part of the actor's setup in infodefaults.cpp.
|
||||
extern const PClass *StrifeTypes[344];
|
||||
extern const PClass *StrifeTypes[999];
|
||||
|
||||
void P_LoadStrifeConversations (const char *mapname);
|
||||
void P_FreeStrifeConversations ();
|
||||
|
|
|
@ -2305,9 +2305,9 @@ static void ActorConversationID (AActor *defaults, Baggage &bag)
|
|||
|
||||
if (convid==-1) return;
|
||||
}
|
||||
if (convid<0 || convid>344)
|
||||
if (convid<0 || convid>999)
|
||||
{
|
||||
SC_ScriptError ("ConversationID must be in the range [0,344]");
|
||||
SC_ScriptError ("ConversationID must be in the range [0,999]");
|
||||
}
|
||||
else StrifeTypes[convid] = bag.Info->Class;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue