- be a bit more thorough and also call Effect() on vertically moving missiles with zero damage.

This commit is contained in:
Christoph Oelckers 2016-10-02 14:38:48 +02:00
parent 865863ab6f
commit 3418710a38

View file

@ -130,7 +130,7 @@ void AFastProjectile::Tick ()
P_ExplodeMissile (this, NULL, NULL);
return;
}
if (changexy && ripcount <= 0)
if (!frac.isZero() && ripcount <= 0)
{
ripcount = count >> 3;
Effect();