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- be a bit more thorough and also call Effect() on vertically moving missiles with zero damage.
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@ -130,7 +130,7 @@ void AFastProjectile::Tick ()
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P_ExplodeMissile (this, NULL, NULL);
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return;
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}
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if (changexy && ripcount <= 0)
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if (!frac.isZero() && ripcount <= 0)
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{
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ripcount = count >> 3;
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Effect();
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