From 3418710a383d18323d0e9aa37e171a1ca0b15db9 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 2 Oct 2016 14:38:48 +0200 Subject: [PATCH] - be a bit more thorough and also call Effect() on vertically moving missiles with zero damage. --- src/g_shared/a_fastprojectile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_shared/a_fastprojectile.cpp b/src/g_shared/a_fastprojectile.cpp index ec736bfea..82349c1a7 100644 --- a/src/g_shared/a_fastprojectile.cpp +++ b/src/g_shared/a_fastprojectile.cpp @@ -130,7 +130,7 @@ void AFastProjectile::Tick () P_ExplodeMissile (this, NULL, NULL); return; } - if (changexy && ripcount <= 0) + if (!frac.isZero() && ripcount <= 0) { ripcount = count >> 3; Effect();