From 33c7d5c8d3e3be01d6fbf87278ea4a11861a6ab3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 7 Sep 2008 22:43:40 +0000 Subject: [PATCH] - Fixed: Chex Quest's Super Bootspork was missing the pickup message. SVN r1205 (trunk) --- docs/rh-log.txt | 1 + wadsrc/static/actors/chex/chexweapons.txt | 1 + 2 files changed, 2 insertions(+) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 188ff17b6..4c0f72b46 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,5 @@ September 7, 2008 (Changes by Graf Zahl) +- Fixed: Chex Quest's Super Bootspork was missing the pickup message. - Added missing Strife automap colors for items and non-monsters. - Fixed: GetMSLength didn't resolve random and player sounds. - Moved sound aliasing code out of fmodsound.cpp into S_LoadSound. diff --git a/wadsrc/static/actors/chex/chexweapons.txt b/wadsrc/static/actors/chex/chexweapons.txt index 09e1e55ec..b3b183cdc 100644 --- a/wadsrc/static/actors/chex/chexweapons.txt +++ b/wadsrc/static/actors/chex/chexweapons.txt @@ -10,6 +10,7 @@ actor SuperBootspork : Chainsaw 2005 { game Chex obituary "" + Inventory.PickupMessage "$GOTSUPERBOOTSPORK" } actor MiniZorcher : Pistol