mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-03-17 00:11:05 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
339b2b8aec
13 changed files with 672 additions and 57 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -52,3 +52,5 @@
|
|||
/src/r_drawersasm.obj
|
||||
/src/r_drawersasm.o
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.vs
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/src/gl/unused
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/mapfiles_release/*.map
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||||
|
|
|
@ -702,6 +702,7 @@ set ( SWRENDER_SOURCES
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|||
swrenderer/r_swrenderer.cpp
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swrenderer/r_memory.cpp
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swrenderer/r_renderthread.cpp
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swrenderer/drawers/r_draw.cpp
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swrenderer/drawers/r_draw_pal.cpp
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swrenderer/drawers/r_draw_rgba.cpp
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swrenderer/drawers/r_thread.cpp
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|
@ -959,6 +960,7 @@ set (PCH_SOURCES
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|||
stats.cpp
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stringtable.cpp
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teaminfo.cpp
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umapinfo.cpp
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v_blend.cpp
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v_collection.cpp
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v_draw.cpp
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|
|
|
@ -253,7 +253,7 @@ struct FSpecialAction
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{
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FName Type; // this is initialized before the actors...
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uint8_t Action;
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int Args[5]; // must allow 16 bit tags for 666 & 667!
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int Args[5];
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};
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class DScroller;
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|
@ -307,6 +307,11 @@ struct FExitText
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FString mText;
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FString mMusic;
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FString mBackdrop;
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FExitText(int def = 0, int order = -1, const FString &text = "", const FString &backdrop = "", const FString &music = "")
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: mDefined(int16_t(def)), mOrder(int16_t(order)), mText(text), mMusic(music), mBackdrop(backdrop)
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{
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}
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};
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struct level_info_t
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|
@ -619,5 +624,8 @@ struct FEpisode
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|||
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extern TArray<FEpisode> AllEpisodes;
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int ParseUMapInfo(int lumpnum);
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void CommitUMapinfo(level_info_t *defaultinfo);
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||||
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#endif //__G_LEVEL_H__
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|
|
|
@ -2206,7 +2206,7 @@ void G_ParseMapInfo (FString basemapinfo)
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parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
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}
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static const char *mapinfonames[] = { "MAPINFO", "ZMAPINFO", NULL };
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static const char *mapinfonames[] = { "MAPINFO", "ZMAPINFO", "UMAPINFO", NULL };
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int nindex;
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// Parse any extra MAPINFOs.
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|
@ -2222,10 +2222,28 @@ void G_ParseMapInfo (FString basemapinfo)
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|||
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if (altlump >= 0) continue;
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}
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FMapInfoParser parse(nindex == 1? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown);
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level_info_t defaultinfo;
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parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
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else if (nindex == 2)
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{
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// MAPINFO and ZMAPINFO will override UMAPINFO if in the same WAD.
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int wad = Wads.GetLumpFile(lump);
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int altlump = Wads.CheckNumForName("ZMAPINFO", ns_global, wad, true);
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if (altlump >= 0) continue;
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altlump = Wads.CheckNumForName("MAPINFO", ns_global, wad, true);
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if (altlump >= 0) continue;
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}
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if (nindex != 2)
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{
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CommitUMapinfo(&gamedefaults); // UMPAINFOs are collected until a regular MAPINFO is found so that they properly use the base settings.
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FMapInfoParser parse(nindex == 1 ? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown);
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level_info_t defaultinfo;
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parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
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}
|
||||
else
|
||||
{
|
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ParseUMapInfo(lump);
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||||
}
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}
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CommitUMapinfo(&gamedefaults); // commit remaining UMPAINFOs.
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|
||||
if (AllEpisodes.Size() == 0)
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{
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|
|
|
@ -724,6 +724,18 @@ FName FMapInfoParser::ParseEndGame()
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//
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//==========================================================================
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FName MakeEndPic(const char *string)
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{
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FString seqname;
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seqname << "@EndPic_" << string;
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FIntermissionDescriptor *desc = new FIntermissionDescriptor;
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FIntermissionAction *action = new FIntermissionAction;
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action->mBackground = string;
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desc->mActions.Push(action);
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ReplaceIntermission(seqname, desc);
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return FName(seqname);
|
||||
}
|
||||
|
||||
FName FMapInfoParser::CheckEndSequence()
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||||
{
|
||||
const char *seqname = NULL;
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||||
|
@ -756,14 +768,7 @@ FName FMapInfoParser::CheckEndSequence()
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|||
{
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ParseComma();
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sc.MustGetString ();
|
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FString seqname;
|
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seqname << "@EndPic_" << sc.String;
|
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FIntermissionDescriptor *desc = new FIntermissionDescriptor;
|
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FIntermissionAction *action = new FIntermissionAction;
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action->mBackground = sc.String;
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desc->mActions.Push(action);
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ReplaceIntermission(seqname, desc);
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return FName(seqname);
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return MakeEndPic(sc.String);
|
||||
}
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||||
else if (sc.Compare("endbunny"))
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||||
{
|
||||
|
|
|
@ -119,7 +119,7 @@ namespace TriScreenDrawerModes
|
|||
}
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||||
|
||||
template<typename SamplerT>
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||||
FORCEINLINE unsigned int SampleShade32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
|
||||
FORCEINLINE unsigned int SampleShade32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int x, int y)
|
||||
{
|
||||
if (SamplerT::Mode == (int)Samplers::Shaded)
|
||||
{
|
||||
|
@ -140,12 +140,23 @@ namespace TriScreenDrawerModes
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}
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else if (SamplerT::Mode == (int)Samplers::Fuzz)
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{
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using namespace swrenderer;
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|
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
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sampleshadeout += sampleshadeout >> 7; // 255 -> 256
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sampleshadeout = (sampleshadeout * fuzzcolormap[fuzzpos++]) >> 5;
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if (fuzzpos >= FUZZTABLE) fuzzpos = 0;
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|
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fixed_t fuzzscale = (200 << FRACBITS) / viewheight;
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|
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int scaled_x = (x * fuzzscale) >> FRACBITS;
|
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int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + fuzzpos;
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fixed_t fuzzcount = FUZZTABLE << FRACBITS;
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fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
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unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
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|
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sampleshadeout = (sampleshadeout * alpha) >> 5;
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return sampleshadeout;
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}
|
||||
else
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||||
|
@ -373,8 +384,6 @@ private:
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|||
uint32_t srcalpha = args->uniforms->SrcAlpha();
|
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uint32_t destalpha = args->uniforms->DestAlpha();
|
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|
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int fuzzpos = (ScreenTriangle::FuzzStart + destX * 123 + destY) % FUZZTABLE;
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|
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auto lights = args->uniforms->Lights();
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auto num_lights = args->uniforms->NumLights();
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FVector3 worldnormal = args->uniforms->Normal();
|
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|
@ -505,7 +514,7 @@ private:
|
|||
// Sample fgcolor
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[ix];
|
||||
unsigned int ifgcolor = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + ix, destY + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
|
@ -608,7 +617,7 @@ private:
|
|||
// Sample fgcolor
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary && (mask0 & (1 << 31))) color = dest[x];
|
||||
unsigned int ifgcolor = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
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unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x, destY + y);
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posU += stepU;
|
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posV += stepV;
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||||
|
||||
|
@ -711,7 +720,7 @@ private:
|
|||
// Sample fgcolor
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary && (mask1 & (1 << 31))) color = dest[x];
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||||
unsigned int ifgcolor = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x, destY + 4 + y);
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posU += stepU;
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posV += stepV;
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||||
|
||||
|
@ -773,7 +782,11 @@ public:
|
|||
{
|
||||
using namespace TriScreenDrawerModes;
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||||
|
||||
if (args->SimpleShade())
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if (SamplerT::Mode == (int)Samplers::Fuzz)
|
||||
{
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Loop<NoShade, NearestFilter>(destOrg, destWidth, destHeight, destPitch, args, thread);
|
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}
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else if (args->SimpleShade())
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{
|
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Loop<SimpleShade, NearestFilter>(destOrg, destWidth, destHeight, destPitch, args, thread);
|
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}
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|
@ -869,15 +882,12 @@ private:
|
|||
|
||||
int count = x1 - x0;
|
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|
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int fuzzpos = (ScreenTriangle::FuzzStart + x0 * 123 + y0) % FUZZTABLE;
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uint32_t posV = startV;
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for (int y = y0; y < y1; y++, posV += stepV)
|
||||
{
|
||||
int coreBlock = y / 8;
|
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if (coreBlock % thread->num_cores != thread->core)
|
||||
{
|
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fuzzpos = (fuzzpos + count) % FUZZTABLE;
|
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continue;
|
||||
}
|
||||
|
||||
|
@ -896,7 +906,7 @@ private:
|
|||
// Sample fgcolor
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = *dest;
|
||||
unsigned int ifgcolor = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
unsigned int ifgshade = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, x0 + i, y);
|
||||
posU += stepU;
|
||||
|
||||
// Shade and blend
|
||||
|
|
|
@ -107,7 +107,7 @@ namespace TriScreenDrawerModes
|
|||
}
|
||||
|
||||
template<typename SamplerT>
|
||||
FORCEINLINE unsigned int VECTORCALL SampleShade32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
|
||||
FORCEINLINE unsigned int VECTORCALL SampleShade32(int32_t u, int32_t v, const uint32_t *texPixels, int texWidth, int texHeight, int x, int y)
|
||||
{
|
||||
if (SamplerT::Mode == (int)Samplers::Shaded)
|
||||
{
|
||||
|
@ -128,12 +128,23 @@ namespace TriScreenDrawerModes
|
|||
}
|
||||
else if (SamplerT::Mode == (int)Samplers::Fuzz)
|
||||
{
|
||||
using namespace swrenderer;
|
||||
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
|
||||
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
|
||||
sampleshadeout = (sampleshadeout * fuzzcolormap[fuzzpos++]) >> 5;
|
||||
if (fuzzpos >= FUZZTABLE) fuzzpos = 0;
|
||||
|
||||
fixed_t fuzzscale = (200 << FRACBITS) / viewheight;
|
||||
|
||||
int scaled_x = (x * fuzzscale) >> FRACBITS;
|
||||
int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + fuzzpos;
|
||||
|
||||
fixed_t fuzzcount = FUZZTABLE << FRACBITS;
|
||||
fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
|
||||
unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
|
||||
|
||||
sampleshadeout = (sampleshadeout * alpha) >> 5;
|
||||
return sampleshadeout;
|
||||
}
|
||||
else
|
||||
|
@ -392,8 +403,6 @@ private:
|
|||
uint32_t srcalpha = args->uniforms->SrcAlpha();
|
||||
uint32_t destalpha = args->uniforms->DestAlpha();
|
||||
|
||||
int fuzzpos = (ScreenTriangle::FuzzStart + destX * 123 + destY) % FUZZTABLE;
|
||||
|
||||
auto lights = args->uniforms->Lights();
|
||||
auto num_lights = args->uniforms->NumLights();
|
||||
__m128 worldnormal = _mm_setr_ps(args->uniforms->Normal().X, args->uniforms->Normal().Y, args->uniforms->Normal().Z, 0.0f);
|
||||
|
@ -518,13 +527,13 @@ private:
|
|||
unsigned int ifgcolor[2], ifgshade[2];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[ix * 2];
|
||||
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + ix * 2, destY + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[ix * 2 + 1];
|
||||
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + ix * 2 + 1, destY + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
|
@ -626,13 +635,13 @@ private:
|
|||
unsigned int ifgcolor[2], ifgshade[2];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[x * 2];
|
||||
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x * 2, destY + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[x * 2 + 1];
|
||||
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x * 2 + 1, destY + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
|
@ -736,13 +745,13 @@ private:
|
|||
unsigned int ifgcolor[2], ifgshade[2];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary && (mask1 & (1 << 31))) color = dest[x * 2];
|
||||
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x * 2, destY + 4 + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary && (mask1 & (1 << 30))) color = dest[x * 2 + 1];
|
||||
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x * 2 + 1, destY + 4 + y);
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
|
||||
|
@ -889,15 +898,12 @@ private:
|
|||
int count = x1 - x0;
|
||||
int sseCount = count / 2;
|
||||
|
||||
int fuzzpos = (ScreenTriangle::FuzzStart + x0 * 123 + y0) % FUZZTABLE;
|
||||
|
||||
uint32_t posV = startV;
|
||||
for (int y = y0; y < y1; y++, posV += stepV)
|
||||
{
|
||||
int coreBlock = y / 8;
|
||||
if (coreBlock % thread->num_cores != thread->core)
|
||||
{
|
||||
fuzzpos = (fuzzpos + count) % FUZZTABLE;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -917,12 +923,12 @@ private:
|
|||
unsigned int ifgcolor[2], ifgshade[2];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[0];
|
||||
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, x0 + i * 2, y);
|
||||
posU += stepU;
|
||||
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = dest[1];
|
||||
ifgcolor[1] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[1] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, x0 + i * 2 + 1, y);
|
||||
posU += stepU;
|
||||
|
||||
// Shade and blend
|
||||
|
@ -948,7 +954,7 @@ private:
|
|||
unsigned int ifgcolor[2], ifgshade[2];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = *dest;
|
||||
ifgcolor[0] = Sample32<SamplerT, FilterModeT>(posU, posV, texPixels, texWidth, texHeight, oneU, oneV, color, translation);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
ifgshade[0] = SampleShade32<SamplerT>(posU, posV, texPixels, texWidth, texHeight, x0 + sseCount * 2, y);
|
||||
ifgcolor[1] = 0;
|
||||
ifgshade[1] = 0;
|
||||
posU += stepU;
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace TriScreenDrawerModes
|
|||
}
|
||||
|
||||
template<typename SamplerT>
|
||||
FORCEINLINE unsigned int SampleShade8(int32_t u, int32_t v, const uint8_t *texPixels, int texWidth, int texHeight, int &fuzzpos)
|
||||
FORCEINLINE unsigned int SampleShade8(int32_t u, int32_t v, const uint8_t *texPixels, int texWidth, int texHeight, int x, int y)
|
||||
{
|
||||
if (SamplerT::Mode == (int)Samplers::Shaded)
|
||||
{
|
||||
|
@ -97,11 +97,22 @@ namespace TriScreenDrawerModes
|
|||
}
|
||||
else if (SamplerT::Mode == (int)Samplers::Fuzz)
|
||||
{
|
||||
using namespace swrenderer;
|
||||
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
unsigned int sampleshadeout = (texPixels[texelX * texHeight + texelY] != 0) ? 256 : 0;
|
||||
sampleshadeout = (sampleshadeout * fuzzcolormap[fuzzpos++]) >> 5;
|
||||
if (fuzzpos >= FUZZTABLE) fuzzpos = 0;
|
||||
|
||||
fixed_t fuzzscale = (200 << FRACBITS) / viewheight;
|
||||
|
||||
int scaled_x = (x * fuzzscale) >> FRACBITS;
|
||||
int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + fuzzpos;
|
||||
|
||||
fixed_t fuzzcount = FUZZTABLE << FRACBITS;
|
||||
fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
|
||||
unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
|
||||
|
||||
sampleshadeout = (sampleshadeout * alpha) >> 5;
|
||||
return sampleshadeout;
|
||||
}
|
||||
else
|
||||
|
@ -228,8 +239,6 @@ public:
|
|||
uint32_t srcalpha = args->uniforms->SrcAlpha();
|
||||
uint32_t destalpha = args->uniforms->DestAlpha();
|
||||
|
||||
int fuzzpos = (ScreenTriangle::FuzzStart + destX * 123 + destY) % FUZZTABLE;
|
||||
|
||||
// Calculate gradients
|
||||
const ShadedTriVertex &v1 = *args->v1;
|
||||
ScreenTriangleStepVariables gradientX = args->gradientX;
|
||||
|
@ -292,7 +301,7 @@ public:
|
|||
uint8_t bgcolor = dest[ix];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = bgcolor;
|
||||
uint8_t fgcolor = Sample8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, color, translation);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + ix, destY + y);
|
||||
if (SamplerT::Mode == (int)Samplers::Fuzz) lightshade = 256;
|
||||
dest[ix] = ShadeAndBlend8<BlendT>(fgcolor, bgcolor, fgshade, lightshade, colormaps, srcalpha, destalpha);
|
||||
posU += stepU;
|
||||
|
@ -342,7 +351,7 @@ public:
|
|||
uint8_t bgcolor = dest[x];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = bgcolor;
|
||||
uint8_t fgcolor = Sample8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, color, translation);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x, destY + y);
|
||||
if (SamplerT::Mode == (int)Samplers::Fuzz) lightshade = 256;
|
||||
dest[x] = ShadeAndBlend8<BlendT>(fgcolor, bgcolor, fgshade, lightshade, colormaps, srcalpha, destalpha);
|
||||
}
|
||||
|
@ -394,7 +403,7 @@ public:
|
|||
uint8_t bgcolor = dest[x];
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = bgcolor;
|
||||
uint8_t fgcolor = Sample8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, color, translation);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, destX + x, destY + 4 + y);
|
||||
if (SamplerT::Mode == (int)Samplers::Fuzz) lightshade = 256;
|
||||
dest[x] = ShadeAndBlend8<BlendT>(fgcolor, bgcolor, fgshade, lightshade, colormaps, srcalpha, destalpha);
|
||||
}
|
||||
|
@ -458,15 +467,12 @@ public:
|
|||
|
||||
int count = x1 - x0;
|
||||
|
||||
int fuzzpos = (ScreenTriangle::FuzzStart + x0 * 123 + y0) % FUZZTABLE;
|
||||
|
||||
uint32_t posV = startV;
|
||||
for (int y = y0; y < y1; y++, posV += stepV)
|
||||
{
|
||||
int coreBlock = y / 8;
|
||||
if (coreBlock % thread->num_cores != thread->core)
|
||||
{
|
||||
fuzzpos = (fuzzpos + count) % FUZZTABLE;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -478,7 +484,7 @@ public:
|
|||
uint8_t bgcolor = *dest;
|
||||
if (SamplerT::Mode == (int)Samplers::FogBoundary) color = bgcolor;
|
||||
uint8_t fgcolor = Sample8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, color, translation);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, fuzzpos);
|
||||
uint32_t fgshade = SampleShade8<SamplerT>(posU, posV, texPixels, texWidth, texHeight, x0 + i, y);
|
||||
*dest = ShadeAndBlend8<BlendT>(fgcolor, bgcolor, fgshade, lightshade, colormaps, srcalpha, destalpha);
|
||||
|
||||
posU += stepU;
|
||||
|
|
|
@ -119,6 +119,8 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
|
|||
P_FindParticleSubsectors();
|
||||
PO_LinkToSubsectors();
|
||||
|
||||
swrenderer::R_UpdateFuzzPosFrameStart();
|
||||
|
||||
if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
|
||||
else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;
|
||||
|
||||
|
|
|
@ -949,6 +949,76 @@ bool FScanner::Compare (const char *text)
|
|||
return (stricmp (text, String) == 0);
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Convenience helpers that parse an entire number including a leading minus or plus sign
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FScanner::ScanValue(bool allowfloat)
|
||||
{
|
||||
bool neg = false;
|
||||
if (!GetToken())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (TokenType == '-' || TokenType == '+')
|
||||
{
|
||||
neg = TokenType == '-';
|
||||
if (!GetToken())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (TokenType != TK_IntConst && (TokenType != TK_FloatConst || !allowfloat))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (neg)
|
||||
{
|
||||
Number = -Number;
|
||||
Float = -Float;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FScanner::CheckValue(bool allowfloat)
|
||||
{
|
||||
auto savedstate = SavePos();
|
||||
bool res = ScanValue(allowfloat);
|
||||
if (!res) RestorePos(savedstate);
|
||||
return res;
|
||||
}
|
||||
|
||||
void FScanner::MustGetValue(bool allowfloat)
|
||||
{
|
||||
if (!ScanValue(allowfloat)) ScriptError(allowfloat ? "Numeric constant expected" : "Integer constant expected");
|
||||
}
|
||||
|
||||
bool FScanner::CheckBoolToken()
|
||||
{
|
||||
if (CheckToken(TK_True))
|
||||
{
|
||||
Number = 1;
|
||||
Float = 1;
|
||||
return true;
|
||||
}
|
||||
if (CheckToken(TK_False))
|
||||
{
|
||||
Number = 0;
|
||||
Float = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void FScanner::MustGetBoolToken()
|
||||
{
|
||||
if (!CheckBoolToken())
|
||||
ScriptError("Expected true or false");
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FScanner :: TokenName
|
||||
|
|
|
@ -57,6 +57,12 @@ public:
|
|||
bool GetFloat();
|
||||
void MustGetFloat();
|
||||
bool CheckFloat();
|
||||
|
||||
// Token based variant
|
||||
bool CheckValue(bool allowfloat);
|
||||
void MustGetValue(bool allowfloat);
|
||||
bool CheckBoolToken();
|
||||
void MustGetBoolToken();
|
||||
|
||||
void UnGet();
|
||||
|
||||
|
@ -107,6 +113,9 @@ protected:
|
|||
bool StateOptions;
|
||||
bool Escape;
|
||||
VersionInfo ParseVersion = { 0, 0, 0 }; // no ZScript extensions by default
|
||||
|
||||
|
||||
bool ScanValue(bool allowfloat);
|
||||
};
|
||||
|
||||
enum
|
||||
|
|
|
@ -193,7 +193,7 @@ namespace swrenderer
|
|||
|
||||
void R_UpdateFuzzPosFrameStart()
|
||||
{
|
||||
if (r_fuzzscale)
|
||||
if (r_fuzzscale || r_polyrenderer)
|
||||
{
|
||||
static int next_random = 0;
|
||||
|
||||
|
@ -207,7 +207,7 @@ namespace swrenderer
|
|||
|
||||
void R_UpdateFuzzPos(const SpriteDrawerArgs &args)
|
||||
{
|
||||
if (!r_fuzzscale)
|
||||
if (!r_fuzzscale && !r_polyrenderer)
|
||||
{
|
||||
int yl = MAX(args.FuzzY1(), 1);
|
||||
int yh = MIN(args.FuzzY2(), fuzzviewheight);
|
||||
|
|
477
src/umapinfo.cpp
Normal file
477
src/umapinfo.cpp
Normal file
|
@ -0,0 +1,477 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 2017 Christoph Oelckers
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <assert.h>
|
||||
#include "w_wad.h"
|
||||
#include "g_level.h"
|
||||
#include "sc_man.h"
|
||||
#include "r_defs.h"
|
||||
#include "p_setup.h"
|
||||
#include "gi.h"
|
||||
|
||||
FName MakeEndPic(const char *string);
|
||||
|
||||
struct BossAction
|
||||
{
|
||||
int type;
|
||||
int special;
|
||||
int tag;
|
||||
};
|
||||
|
||||
struct UMapEntry
|
||||
{
|
||||
FString MapName;
|
||||
FString LevelName;
|
||||
FString InterText;
|
||||
FString InterTextSecret;
|
||||
TArray<FSpecialAction> BossActions;
|
||||
|
||||
char levelpic[9] = "";
|
||||
char nextmap[9] = "";
|
||||
char nextsecret[9] = "";
|
||||
char music[9] = "";
|
||||
char skytexture[9] = "";
|
||||
char endpic[9] = "";
|
||||
char exitpic[9] = "";
|
||||
char enterpic[9] = "";
|
||||
char interbackdrop[9] = "FLOOR4_8";
|
||||
char intermusic[9] = "";
|
||||
int partime = 0;
|
||||
int nointermission = 0;
|
||||
};
|
||||
|
||||
static TArray<UMapEntry> Maps;
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
//
|
||||
// Parses a set of string and concatenates them
|
||||
//
|
||||
// -----------------------------------------------
|
||||
|
||||
static FString ParseMultiString(FScanner &scanner, int error)
|
||||
{
|
||||
FString build;
|
||||
|
||||
if (scanner.CheckToken(TK_Identifier))
|
||||
{
|
||||
if (!stricmp(scanner.String, "clear"))
|
||||
{
|
||||
return "-";
|
||||
}
|
||||
else
|
||||
{
|
||||
scanner.ScriptError("Either 'clear' or string constant expected");
|
||||
}
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
scanner.MustGetToken(TK_StringConst);
|
||||
if (build.Len() > 0) build += "\n";
|
||||
build += scanner.String;
|
||||
}
|
||||
while (scanner.CheckToken(','));
|
||||
return build;
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
//
|
||||
// Parses a lump name. The buffer must be at least 9 characters.
|
||||
//
|
||||
// -----------------------------------------------
|
||||
|
||||
static int ParseLumpName(FScanner &scanner, char *buffer)
|
||||
{
|
||||
scanner.MustGetToken(TK_StringConst);
|
||||
if (strlen(scanner.String) > 8)
|
||||
{
|
||||
scanner.ScriptError("String too long. Maximum size is 8 characters.");
|
||||
return 0;
|
||||
}
|
||||
uppercopy(buffer, scanner.String);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
//
|
||||
// Parses a standard property that is already known
|
||||
// These do not get stored in the property list
|
||||
// but in dedicated struct member variables.
|
||||
//
|
||||
// -----------------------------------------------
|
||||
|
||||
static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
|
||||
{
|
||||
// find the next line with content.
|
||||
// this line is no property.
|
||||
|
||||
scanner.MustGetToken(TK_Identifier);
|
||||
FString pname = scanner.String;
|
||||
scanner.MustGetToken('=');
|
||||
|
||||
if (!pname.CompareNoCase("levelname"))
|
||||
{
|
||||
scanner.MustGetToken(TK_StringConst);
|
||||
mape->LevelName = scanner.String;
|
||||
}
|
||||
else if (!pname.CompareNoCase("next"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->nextmap);
|
||||
}
|
||||
else if (!pname.CompareNoCase("nextsecret"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->nextsecret);
|
||||
}
|
||||
else if (!pname.CompareNoCase("levelpic"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->levelpic);
|
||||
}
|
||||
else if (!pname.CompareNoCase("skytexture"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->skytexture);
|
||||
}
|
||||
else if (!pname.CompareNoCase("music"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->music);
|
||||
}
|
||||
else if (!pname.CompareNoCase("endpic"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->endpic);
|
||||
}
|
||||
else if (!pname.CompareNoCase("endcast"))
|
||||
{
|
||||
scanner.MustGetBoolToken();
|
||||
if (scanner.Number) strcpy(mape->endpic, "$CAST");
|
||||
else strcpy(mape->endpic, "-");
|
||||
}
|
||||
else if (!pname.CompareNoCase("endbunny"))
|
||||
{
|
||||
scanner.MustGetBoolToken();
|
||||
if (scanner.Number) strcpy(mape->endpic, "$BUNNY");
|
||||
else strcpy(mape->endpic, "-");
|
||||
}
|
||||
else if (!pname.CompareNoCase("endgame"))
|
||||
{
|
||||
scanner.MustGetBoolToken();
|
||||
if (scanner.Number) strcpy(mape->endpic, "!");
|
||||
else strcpy(mape->endpic, "-");
|
||||
}
|
||||
else if (!pname.CompareNoCase("exitpic"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->exitpic);
|
||||
}
|
||||
else if (!pname.CompareNoCase("enterpic"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->enterpic);
|
||||
}
|
||||
else if (!pname.CompareNoCase("nointermission"))
|
||||
{
|
||||
scanner.MustGetBoolToken();
|
||||
mape->nointermission = scanner.Number;
|
||||
}
|
||||
else if (!pname.CompareNoCase("partime"))
|
||||
{
|
||||
scanner.MustGetValue(false);
|
||||
mape->partime = TICRATE * scanner.Number;
|
||||
}
|
||||
else if (!pname.CompareNoCase("intertext"))
|
||||
{
|
||||
mape->InterText = ParseMultiString(scanner, 1);
|
||||
if (mape->InterText.IsEmpty()) return 0;
|
||||
}
|
||||
else if (!pname.CompareNoCase("intertextsecret"))
|
||||
{
|
||||
mape->InterTextSecret = ParseMultiString(scanner, 1);
|
||||
if (mape->InterTextSecret.IsEmpty()) return 0;
|
||||
}
|
||||
else if (!pname.CompareNoCase("interbackdrop"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->interbackdrop);
|
||||
}
|
||||
else if (!pname.CompareNoCase("intermusic"))
|
||||
{
|
||||
ParseLumpName(scanner, mape->intermusic);
|
||||
}
|
||||
else if (!pname.CompareNoCase("episode"))
|
||||
{
|
||||
FString Episode = ParseMultiString(scanner, 1);
|
||||
if (Episode.IsEmpty()) return 0;
|
||||
if (Episode.Compare("-") == 0)
|
||||
{
|
||||
// clear the given episode
|
||||
for (unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
|
||||
{
|
||||
AllEpisodes.Delete(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto split = Episode.Split("\n");
|
||||
// add the given episode
|
||||
FEpisode epi;
|
||||
|
||||
epi.mEpisodeName = split[1];
|
||||
epi.mEpisodeMap = mape->MapName;
|
||||
epi.mPicName = split[0];
|
||||
epi.mShortcut = split[2][0];
|
||||
|
||||
unsigned i;
|
||||
for (i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
|
||||
{
|
||||
AllEpisodes[i] = std::move(epi);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == AllEpisodes.Size())
|
||||
{
|
||||
AllEpisodes.Push(epi);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!pname.CompareNoCase("bossaction"))
|
||||
{
|
||||
scanner.MustGetToken(TK_Identifier);
|
||||
int classnum, special, tag;
|
||||
if (!stricmp(scanner.String, "clear"))
|
||||
{
|
||||
// mark level free of boss actions
|
||||
classnum = special = tag = -1;
|
||||
mape->BossActions.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
FName type = scanner.String;
|
||||
scanner.MustGetToken(',');
|
||||
scanner.MustGetValue(false);
|
||||
int special = scanner.Number;
|
||||
scanner.MustGetToken(',');
|
||||
scanner.MustGetValue(false);
|
||||
int tag = scanner.Number;
|
||||
// allow no 0-tag specials here, unless a level exit.
|
||||
if (tag != 0 || special == 11 || special == 51 || special == 52 || special == 124)
|
||||
{
|
||||
FSpecialAction & bossact = mape->BossActions[mape->BossActions.Reserve(1)];
|
||||
line_t line;
|
||||
maplinedef_t mld;
|
||||
mld.special = special;
|
||||
mld.tag = tag;
|
||||
P_TranslateLineDef(&line, &mld);
|
||||
bossact = { type, (uint8_t)line.special, {line.args[0], line.args[1],line.args[2],line.args[3],line.args[4]} };
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip over all unknown properties.
|
||||
do
|
||||
{
|
||||
if (!scanner.CheckValue(true))
|
||||
{
|
||||
scanner.MustGetAnyToken();
|
||||
if (scanner.TokenType != TK_Identifier && scanner.TokenType != TK_StringConst && scanner.TokenType != TK_True && scanner.TokenType != TK_False)
|
||||
{
|
||||
scanner.ScriptError("Identifier or value expected");
|
||||
}
|
||||
}
|
||||
|
||||
} while (scanner.CheckToken(','));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
//
|
||||
// Parses a complete map entry
|
||||
//
|
||||
// -----------------------------------------------
|
||||
|
||||
static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
|
||||
{
|
||||
scanner.MustGetToken(TK_Identifier);
|
||||
|
||||
val->MapName = scanner.String;
|
||||
scanner.MustGetToken('{');
|
||||
while(!scanner.CheckToken('}'))
|
||||
{
|
||||
ParseStandardProperty(scanner, val);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
//
|
||||
// Parses a complete UMAPINFO lump
|
||||
//
|
||||
// -----------------------------------------------
|
||||
|
||||
int ParseUMapInfo(int lumpnum)
|
||||
{
|
||||
FScanner scanner(lumpnum);
|
||||
unsigned int i;
|
||||
|
||||
while (scanner.GetToken())
|
||||
{
|
||||
scanner.TokenMustBe(TK_Map);
|
||||
|
||||
UMapEntry parsed;
|
||||
ParseMapEntry(scanner, &parsed);
|
||||
|
||||
// Endpic overrides level exits.
|
||||
if (parsed.endpic[0])
|
||||
{
|
||||
parsed.nextmap[0] = parsed.nextsecret[0] = 0;
|
||||
if (parsed.endpic[0] == '!') parsed.endpic[0] = 0;
|
||||
}
|
||||
/*
|
||||
else if (!parsed.nextmap[0] && !parsed.endpic[0])
|
||||
{
|
||||
if (!parsed.MapName.CompareNoCase("MAP30")) uppercopy(parsed.endpic, "$CAST");
|
||||
else if (!parsed.MapName.CompareNoCase("E1M8")) uppercopy(parsed.endpic, gameinfo.creditPages.Last());
|
||||
else if (!parsed.MapName.CompareNoCase("E2M8")) uppercopy(parsed.endpic, "VICTORY");
|
||||
else if (!parsed.MapName.CompareNoCase("E3M8")) uppercopy(parsed.endpic, "$BUNNY");
|
||||
else if (!parsed.MapName.CompareNoCase("E4M8")) uppercopy(parsed.endpic, "ENDPIC");
|
||||
else if (gameinfo.gametype == GAME_Chex && !parsed.MapName.CompareNoCase("E1M5")) uppercopy(parsed.endpic, "CREDIT");
|
||||
else
|
||||
{
|
||||
parsed.nextmap[0] = 0; // keep previous setting
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Does this property already exist? If yes, replace it.
|
||||
for(i = 0; i < Maps.Size(); i++)
|
||||
{
|
||||
if (!parsed.MapName.Compare(Maps[i].MapName))
|
||||
{
|
||||
Maps[i] = parsed;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// Not found so create a new one.
|
||||
Maps.Push(parsed);
|
||||
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// This will get called if after an UMAPINFO lump a regular (Z)MAPINFO is found or when MAPINFO parsing is complete.
|
||||
void CommitUMapinfo(level_info_t *defaultinfo)
|
||||
{
|
||||
for (auto &map : Maps)
|
||||
{
|
||||
auto levelinfo = FindLevelInfo(map.MapName);
|
||||
if (levelinfo == nullptr)
|
||||
{
|
||||
// Map did not exist yet.
|
||||
auto levelindex = wadlevelinfos.Reserve(1);
|
||||
levelinfo = &wadlevelinfos[levelindex];
|
||||
*levelinfo = *defaultinfo;
|
||||
}
|
||||
if (map.MapName.IsNotEmpty()) levelinfo->MapName = map.MapName;
|
||||
if (map.LevelName.IsNotEmpty())
|
||||
{
|
||||
levelinfo->LevelName = map.LevelName;
|
||||
levelinfo->PName = ""; // clear the map name patch to force the string version to be shown - unless explicitly overridden right next.
|
||||
}
|
||||
if (map.levelpic[0]) levelinfo->PName = map.levelpic;
|
||||
if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
|
||||
else if (map.endpic[0])
|
||||
{
|
||||
FName name;
|
||||
|
||||
if (!stricmp(map.endpic, "$CAST"))
|
||||
{
|
||||
name = "INTER_CAST";
|
||||
}
|
||||
else if (!stricmp(map.endpic, "$BUNNY"))
|
||||
{
|
||||
name = "INTER_BUNNY";
|
||||
}
|
||||
else
|
||||
{
|
||||
name = MakeEndPic(map.endpic);
|
||||
}
|
||||
if (name != NAME_None)
|
||||
{
|
||||
levelinfo->NextMap.Format("enDSeQ%04x", int(name));
|
||||
}
|
||||
}
|
||||
|
||||
if (map.nextsecret[0]) levelinfo->NextSecretMap = map.nextsecret;
|
||||
if (map.music[0])
|
||||
{
|
||||
levelinfo->Music = map.music;
|
||||
levelinfo->musicorder = 0;
|
||||
}
|
||||
if (map.skytexture[0])
|
||||
{
|
||||
levelinfo->SkyPic1 = map.skytexture;
|
||||
levelinfo->skyspeed1 = 0;
|
||||
levelinfo->SkyPic2 = "";
|
||||
levelinfo->skyspeed2 = 0;
|
||||
}
|
||||
if (map.partime > 0) levelinfo->partime = map.partime;
|
||||
if (map.enterpic[0]) levelinfo->EnterPic = map.enterpic;
|
||||
if (map.exitpic[0]) levelinfo->ExitPic = map.exitpic;
|
||||
if (map.intermusic[0])
|
||||
{
|
||||
levelinfo->InterMusic = map.intermusic;
|
||||
levelinfo->intermusicorder = 0;
|
||||
}
|
||||
if (map.BossActions.Size() > 0)
|
||||
{
|
||||
// Setting a boss action will deactivate the flag based monster actions.
|
||||
levelinfo->specialactions = std::move(map.BossActions);
|
||||
levelinfo->flags &= ~(LEVEL_BRUISERSPECIAL | LEVEL_CYBORGSPECIAL | LEVEL_SPIDERSPECIAL | LEVEL_MAP07SPECIAL | LEVEL_MINOTAURSPECIAL | LEVEL_HEADSPECIAL | LEVEL_SORCERER2SPECIAL | LEVEL_SPECACTIONSMASK | LEVEL_SPECKILLMONSTERS);
|
||||
}
|
||||
|
||||
const int exflags = FExitText::DEF_TEXT | FExitText::DEF_BACKDROP | FExitText::DEF_MUSIC;
|
||||
if (map.InterText.IsNotEmpty())
|
||||
{
|
||||
if (map.InterText.Compare("-") != 0)
|
||||
levelinfo->ExitMapTexts[NAME_Normal] = { exflags, 0, map.InterText, map.interbackdrop, map.intermusic[0]? map.intermusic : gameinfo.intermissionMusic };
|
||||
else
|
||||
levelinfo->ExitMapTexts[NAME_Normal] = { 0, 0 };
|
||||
}
|
||||
if (map.InterTextSecret.IsNotEmpty())
|
||||
{
|
||||
if (map.InterTextSecret.Compare("-") != 0)
|
||||
levelinfo->ExitMapTexts[NAME_Secret] = { exflags, 0, map.InterTextSecret, map.interbackdrop, map.intermusic[0] ? map.intermusic : gameinfo.intermissionMusic };
|
||||
else
|
||||
levelinfo->ExitMapTexts[NAME_Secret] = { 0, 0 };
|
||||
}
|
||||
if (map.nointermission) levelinfo->flags |= LEVEL_NOINTERMISSION;
|
||||
}
|
||||
|
||||
|
||||
// All done. If we get here again, start fresh.
|
||||
Maps.Clear();
|
||||
Maps.ShrinkToFit();
|
||||
}
|
Loading…
Reference in a new issue