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- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.
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1 changed files with 18 additions and 0 deletions
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@ -28,6 +28,8 @@ DoomEdNums
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1411 = "$SSeqOverride"
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1411 = "$SSeqOverride"
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1500 = "$VavoomFloor"
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1500 = "$VavoomFloor"
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1501 = "$VavoomCeiling"
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1501 = "$VavoomCeiling"
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1502 = none
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1503 = none
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1504 = "$VertexFloorZ"
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1504 = "$VertexFloorZ"
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1505 = "$VertexCeilingZ"
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1505 = "$VertexCeilingZ"
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5001 = PointPusher
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5001 = PointPusher
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@ -83,6 +85,22 @@ DoomEdNums
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9503 = "$SetCeilingSlope"
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9503 = "$SetCeilingSlope"
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9510 = "$CopyFloorPlane"
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9510 = "$CopyFloorPlane"
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9511 = "$CopyCeilingPlane"
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9511 = "$CopyCeilingPlane"
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9800 = none
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9801 = none
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9802 = none
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9803 = none
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9804 = none
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9810 = none
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9811 = none
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9812 = none
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9813 = none
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9814 = none
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9820 = none
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9821 = none
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9822 = none
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9823 = none
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9824 = none
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9825 = none
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9982 = SecActEyesAboveC
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9982 = SecActEyesAboveC
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9983 = SecActEyesBelowC
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9983 = SecActEyesBelowC
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9988 = CustomSprite
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9988 = CustomSprite
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