From 338a220df84b8f4391197e87c47422a7475e47a3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 4 Apr 2015 10:30:09 +0200 Subject: [PATCH] - add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom. --- wadsrc/static/mapinfo/common.txt | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/wadsrc/static/mapinfo/common.txt b/wadsrc/static/mapinfo/common.txt index 80c14acd0..807c677be 100644 --- a/wadsrc/static/mapinfo/common.txt +++ b/wadsrc/static/mapinfo/common.txt @@ -28,6 +28,8 @@ DoomEdNums 1411 = "$SSeqOverride" 1500 = "$VavoomFloor" 1501 = "$VavoomCeiling" + 1502 = none + 1503 = none 1504 = "$VertexFloorZ" 1505 = "$VertexCeilingZ" 5001 = PointPusher @@ -83,6 +85,22 @@ DoomEdNums 9503 = "$SetCeilingSlope" 9510 = "$CopyFloorPlane" 9511 = "$CopyCeilingPlane" + 9800 = none + 9801 = none + 9802 = none + 9803 = none + 9804 = none + 9810 = none + 9811 = none + 9812 = none + 9813 = none + 9814 = none + 9820 = none + 9821 = none + 9822 = none + 9823 = none + 9824 = none + 9825 = none 9982 = SecActEyesAboveC 9983 = SecActEyesBelowC 9988 = CustomSprite