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https://github.com/ZDoom/qzdoom.git
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Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
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1 changed files with 151 additions and 0 deletions
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@ -1040,6 +1040,20 @@ class LevelCompatibility : LevelPostProcessor
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ClearSectorTags(214);
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break;
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}
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case '9A4615498C3451413F1CD3D15099ACC7': // Eternal Doom map05
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{
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// an imp and two cyberdemons are located at the softlock area
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SetThingFlags(272, GetThingFlags (272) | MTF_NOCOUNT);
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SetThingFlags(273, GetThingFlags (273) | MTF_NOCOUNT);
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SetThingFlags(274, GetThingFlags (274) | MTF_NOCOUNT);
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break;
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}
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case '8B55842D5A509902738040AF10B4E787': // Eternal Doom map10
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{
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// soulsphere at the end of the level is there merely to replicate the start of the next map
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SetThingFlags(548, GetThingFlags (548) | MTF_NOCOUNT);
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break;
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}
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case 'DCE862393CAAA6FF1294FB7056B53057': // UAC Ultra map07
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{
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@ -1488,6 +1502,16 @@ class LevelCompatibility : LevelPostProcessor
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SetLineFlags(2040, Line.ML_REPEAT_SPECIAL);
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break;
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}
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case '145C4DFCF843F2B92C73036BA0E1D98A': // Hell Revealed MAP26
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{
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// The 4 archviles that produce the ghost monsters cannot be killed
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// Make them not count so they still produce ghosts while allowing 100% kills.
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SetThingFlags(320, GetThingFlags (320) | MTF_NOCOUNT);
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SetThingFlags(347, GetThingFlags (347) | MTF_NOCOUNT);
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SetThingFlags(495, GetThingFlags (495) | MTF_NOCOUNT);
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SetThingFlags(496, GetThingFlags (496) | MTF_NOCOUNT);
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break;
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}
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case '0E379EEBEB189F294ED122BC60D10A68': // Hellbound MAP29
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{
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@ -1948,6 +1972,133 @@ class LevelCompatibility : LevelPostProcessor
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SetSectorSpecial(240, 0);
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break;
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}
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case '1497894956B3C8EBE8A240B7FDD99C6A': // Memento Mori 2 MAP25
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{
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// an imp is used for the lift activation and cannot be killed
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SetThingFlags(51, GetThingFlags (51) | MTF_NOCOUNT);
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break;
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}
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case '51960F3E9D46449E98DBC7D97F49DB23': // Shotgun Symphony E1M1
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{
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// harmless cyberdemon included for the 'story' sake
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SetThingFlags(158, GetThingFlags (158) | MTF_NOCOUNT);
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break;
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}
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case '60D362BAE16B4C10A1DCEE442C878CAE': // 50 Shades of Graytall MAP06
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{
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// there are four invisibility spheres used for decoration
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SetThingFlags(144, GetThingFlags (144) | MTF_NOCOUNT);
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SetThingFlags(145, GetThingFlags (145) | MTF_NOCOUNT);
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SetThingFlags(194, GetThingFlags (194) | MTF_NOCOUNT);
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SetThingFlags(195, GetThingFlags (195) | MTF_NOCOUNT);
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break;
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}
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case 'C104E740CC3F70BCFD5D2EA8E833318D': // 50 Monsters MAP29
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{
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// there are two invisibility spheres used for decoration
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SetThingFlags(111, GetThingFlags (111) | MTF_NOCOUNT);
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SetThingFlags(112, GetThingFlags (112) | MTF_NOCOUNT);
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break;
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}
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case '76393C84102480A4C75A4674C9C3217A': // Deadly Standards 2 E2M8
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{
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// 923 lost souls are used as environmental hazard
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for (int i = 267; i < 275; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 482; i < 491; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 510; i < 522; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 880; i < 1510; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 1622; i < 1660; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 1682; i < 1820; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 1847; i < 1875; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 2110; i < 2114; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 2243; i < 2293; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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SetThingFlags(493, GetThingFlags (493) | MTF_NOCOUNT);
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SetThingFlags(573, GetThingFlags (573) | MTF_NOCOUNT);
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SetThingFlags(613, GetThingFlags (613) | MTF_NOCOUNT);
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SetThingFlags(614, GetThingFlags (614) | MTF_NOCOUNT);
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SetThingFlags(1679, GetThingFlags (1679) | MTF_NOCOUNT);
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SetThingFlags(1680, GetThingFlags (1680) | MTF_NOCOUNT);
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break;
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}
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case '42B4D294A60BE4E3500AF150291CF6D4': // Hell Ground MAP05
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{
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// 5 cyberdemons are located at the 'pain end' sector
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for (int i = 523; i < 528; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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break;
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}
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case '0C0513A9821F26F3D7997E3B0359A318': // Mayhem 1500 MAP06
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{
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// there's an archvile behind the bossbrain at the very end that can't be killed
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SetThingFlags(61, GetThingFlags (61) | MTF_NOCOUNT);
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break;
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}
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case '00641DA23DDE998F6725BC5896A0DBC2': // 20 Years of Doom E1M8
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{
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// 32 lost souls are located at the 'pain end' sector
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for (int i = 1965; i < 1975; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 2189; i < 2202; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 2311; i < 2320; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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break;
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}
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case 'EEBDD9CA280F6FF06C30AF2BEE85BF5F': // 2002ad10.wad E3M3
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{
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// swarm of cacodemons at the end meant to be pseudo-endless and not killed
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for (int i = 467; i < 547; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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break;
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}
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case '988DFF5BB7073B857DEE3957A91C8518': // Speed of Doom MAP14
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{
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// you can get only one of the soulspheres, the other, depending on your choice, becomes unavailable
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SetThingFlags(1044, GetThingFlags (1044) | MTF_NOCOUNT);
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SetThingFlags(1045, GetThingFlags (1045) | MTF_NOCOUNT);
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break;
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}
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case '361734AC5D78E872A05335C83E4F6DB8': // inf-lutz.wad E3M8
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{
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// there is a trap with 10 cyberdemons at the end of the map, you are not meant to kill them
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for (int i = 541; i < 546; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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for (int i = 638; i < 643; i++)
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SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
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break;
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}
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case '8F844B272E7235E82EA78AD2A2EB2D4A': // Serenity E3M7
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{
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// two spheres can't be obtained and thus should not count towards 100% items
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SetThingFlags(443, GetThingFlags (443) | MTF_NOCOUNT);
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SetThingFlags(444, GetThingFlags (444) | MTF_NOCOUNT);
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// one secret is unobtainable
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SetSectorSpecial (97, 0);
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break;
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}
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}
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}
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}
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