Added a number of maps that can make use of the MTF_NOCOUNT flag

All but the Hell Revealed case are thanks to Skepticist from Doomworld
This commit is contained in:
Skepticist 2020-04-26 23:34:57 -07:00 committed by Christoph Oelckers
parent 573b2958c6
commit 3377486b8e

View file

@ -1040,6 +1040,20 @@ class LevelCompatibility : LevelPostProcessor
ClearSectorTags(214);
break;
}
case '9A4615498C3451413F1CD3D15099ACC7': // Eternal Doom map05
{
// an imp and two cyberdemons are located at the softlock area
SetThingFlags(272, GetThingFlags (272) | MTF_NOCOUNT);
SetThingFlags(273, GetThingFlags (273) | MTF_NOCOUNT);
SetThingFlags(274, GetThingFlags (274) | MTF_NOCOUNT);
break;
}
case '8B55842D5A509902738040AF10B4E787': // Eternal Doom map10
{
// soulsphere at the end of the level is there merely to replicate the start of the next map
SetThingFlags(548, GetThingFlags (548) | MTF_NOCOUNT);
break;
}
case 'DCE862393CAAA6FF1294FB7056B53057': // UAC Ultra map07
{
@ -1488,6 +1502,16 @@ class LevelCompatibility : LevelPostProcessor
SetLineFlags(2040, Line.ML_REPEAT_SPECIAL);
break;
}
case '145C4DFCF843F2B92C73036BA0E1D98A': // Hell Revealed MAP26
{
// The 4 archviles that produce the ghost monsters cannot be killed
// Make them not count so they still produce ghosts while allowing 100% kills.
SetThingFlags(320, GetThingFlags (320) | MTF_NOCOUNT);
SetThingFlags(347, GetThingFlags (347) | MTF_NOCOUNT);
SetThingFlags(495, GetThingFlags (495) | MTF_NOCOUNT);
SetThingFlags(496, GetThingFlags (496) | MTF_NOCOUNT);
break;
}
case '0E379EEBEB189F294ED122BC60D10A68': // Hellbound MAP29
{
@ -1948,6 +1972,133 @@ class LevelCompatibility : LevelPostProcessor
SetSectorSpecial(240, 0);
break;
}
case '1497894956B3C8EBE8A240B7FDD99C6A': // Memento Mori 2 MAP25
{
// an imp is used for the lift activation and cannot be killed
SetThingFlags(51, GetThingFlags (51) | MTF_NOCOUNT);
break;
}
case '51960F3E9D46449E98DBC7D97F49DB23': // Shotgun Symphony E1M1
{
// harmless cyberdemon included for the 'story' sake
SetThingFlags(158, GetThingFlags (158) | MTF_NOCOUNT);
break;
}
case '60D362BAE16B4C10A1DCEE442C878CAE': // 50 Shades of Graytall MAP06
{
// there are four invisibility spheres used for decoration
SetThingFlags(144, GetThingFlags (144) | MTF_NOCOUNT);
SetThingFlags(145, GetThingFlags (145) | MTF_NOCOUNT);
SetThingFlags(194, GetThingFlags (194) | MTF_NOCOUNT);
SetThingFlags(195, GetThingFlags (195) | MTF_NOCOUNT);
break;
}
case 'C104E740CC3F70BCFD5D2EA8E833318D': // 50 Monsters MAP29
{
// there are two invisibility spheres used for decoration
SetThingFlags(111, GetThingFlags (111) | MTF_NOCOUNT);
SetThingFlags(112, GetThingFlags (112) | MTF_NOCOUNT);
break;
}
case '76393C84102480A4C75A4674C9C3217A': // Deadly Standards 2 E2M8
{
// 923 lost souls are used as environmental hazard
for (int i = 267; i < 275; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 482; i < 491; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 510; i < 522; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 880; i < 1510; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 1622; i < 1660; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 1682; i < 1820; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 1847; i < 1875; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 2110; i < 2114; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 2243; i < 2293; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
SetThingFlags(493, GetThingFlags (493) | MTF_NOCOUNT);
SetThingFlags(573, GetThingFlags (573) | MTF_NOCOUNT);
SetThingFlags(613, GetThingFlags (613) | MTF_NOCOUNT);
SetThingFlags(614, GetThingFlags (614) | MTF_NOCOUNT);
SetThingFlags(1679, GetThingFlags (1679) | MTF_NOCOUNT);
SetThingFlags(1680, GetThingFlags (1680) | MTF_NOCOUNT);
break;
}
case '42B4D294A60BE4E3500AF150291CF6D4': // Hell Ground MAP05
{
// 5 cyberdemons are located at the 'pain end' sector
for (int i = 523; i < 528; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
break;
}
case '0C0513A9821F26F3D7997E3B0359A318': // Mayhem 1500 MAP06
{
// there's an archvile behind the bossbrain at the very end that can't be killed
SetThingFlags(61, GetThingFlags (61) | MTF_NOCOUNT);
break;
}
case '00641DA23DDE998F6725BC5896A0DBC2': // 20 Years of Doom E1M8
{
// 32 lost souls are located at the 'pain end' sector
for (int i = 1965; i < 1975; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 2189; i < 2202; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 2311; i < 2320; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
break;
}
case 'EEBDD9CA280F6FF06C30AF2BEE85BF5F': // 2002ad10.wad E3M3
{
// swarm of cacodemons at the end meant to be pseudo-endless and not killed
for (int i = 467; i < 547; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
break;
}
case '988DFF5BB7073B857DEE3957A91C8518': // Speed of Doom MAP14
{
// you can get only one of the soulspheres, the other, depending on your choice, becomes unavailable
SetThingFlags(1044, GetThingFlags (1044) | MTF_NOCOUNT);
SetThingFlags(1045, GetThingFlags (1045) | MTF_NOCOUNT);
break;
}
case '361734AC5D78E872A05335C83E4F6DB8': // inf-lutz.wad E3M8
{
// there is a trap with 10 cyberdemons at the end of the map, you are not meant to kill them
for (int i = 541; i < 546; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
for (int i = 638; i < 643; i++)
SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT);
break;
}
case '8F844B272E7235E82EA78AD2A2EB2D4A': // Serenity E3M7
{
// two spheres can't be obtained and thus should not count towards 100% items
SetThingFlags(443, GetThingFlags (443) | MTF_NOCOUNT);
SetThingFlags(444, GetThingFlags (444) | MTF_NOCOUNT);
// one secret is unobtainable
SetSectorSpecial (97, 0);
break;
}
}
}
}