diff --git a/wadsrc/static/zscript/level_compatibility.zs b/wadsrc/static/zscript/level_compatibility.zs index 44fb88e71..ee81f4d7a 100644 --- a/wadsrc/static/zscript/level_compatibility.zs +++ b/wadsrc/static/zscript/level_compatibility.zs @@ -1040,6 +1040,20 @@ class LevelCompatibility : LevelPostProcessor ClearSectorTags(214); break; } + case '9A4615498C3451413F1CD3D15099ACC7': // Eternal Doom map05 + { + // an imp and two cyberdemons are located at the softlock area + SetThingFlags(272, GetThingFlags (272) | MTF_NOCOUNT); + SetThingFlags(273, GetThingFlags (273) | MTF_NOCOUNT); + SetThingFlags(274, GetThingFlags (274) | MTF_NOCOUNT); + break; + } + case '8B55842D5A509902738040AF10B4E787': // Eternal Doom map10 + { + // soulsphere at the end of the level is there merely to replicate the start of the next map + SetThingFlags(548, GetThingFlags (548) | MTF_NOCOUNT); + break; + } case 'DCE862393CAAA6FF1294FB7056B53057': // UAC Ultra map07 { @@ -1488,6 +1502,16 @@ class LevelCompatibility : LevelPostProcessor SetLineFlags(2040, Line.ML_REPEAT_SPECIAL); break; } + case '145C4DFCF843F2B92C73036BA0E1D98A': // Hell Revealed MAP26 + { + // The 4 archviles that produce the ghost monsters cannot be killed + // Make them not count so they still produce ghosts while allowing 100% kills. + SetThingFlags(320, GetThingFlags (320) | MTF_NOCOUNT); + SetThingFlags(347, GetThingFlags (347) | MTF_NOCOUNT); + SetThingFlags(495, GetThingFlags (495) | MTF_NOCOUNT); + SetThingFlags(496, GetThingFlags (496) | MTF_NOCOUNT); + break; + } case '0E379EEBEB189F294ED122BC60D10A68': // Hellbound MAP29 { @@ -1948,6 +1972,133 @@ class LevelCompatibility : LevelPostProcessor SetSectorSpecial(240, 0); break; } + + case '1497894956B3C8EBE8A240B7FDD99C6A': // Memento Mori 2 MAP25 + { + // an imp is used for the lift activation and cannot be killed + SetThingFlags(51, GetThingFlags (51) | MTF_NOCOUNT); + break; + } + + case '51960F3E9D46449E98DBC7D97F49DB23': // Shotgun Symphony E1M1 + { + // harmless cyberdemon included for the 'story' sake + SetThingFlags(158, GetThingFlags (158) | MTF_NOCOUNT); + break; + } + + case '60D362BAE16B4C10A1DCEE442C878CAE': // 50 Shades of Graytall MAP06 + { + // there are four invisibility spheres used for decoration + SetThingFlags(144, GetThingFlags (144) | MTF_NOCOUNT); + SetThingFlags(145, GetThingFlags (145) | MTF_NOCOUNT); + SetThingFlags(194, GetThingFlags (194) | MTF_NOCOUNT); + SetThingFlags(195, GetThingFlags (195) | MTF_NOCOUNT); + break; + } + + case 'C104E740CC3F70BCFD5D2EA8E833318D': // 50 Monsters MAP29 + { + // there are two invisibility spheres used for decoration + SetThingFlags(111, GetThingFlags (111) | MTF_NOCOUNT); + SetThingFlags(112, GetThingFlags (112) | MTF_NOCOUNT); + break; + } + + case '76393C84102480A4C75A4674C9C3217A': // Deadly Standards 2 E2M8 + { + // 923 lost souls are used as environmental hazard + for (int i = 267; i < 275; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 482; i < 491; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 510; i < 522; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 880; i < 1510; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 1622; i < 1660; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + + for (int i = 1682; i < 1820; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 1847; i < 1875; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 2110; i < 2114; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 2243; i < 2293; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + + SetThingFlags(493, GetThingFlags (493) | MTF_NOCOUNT); + SetThingFlags(573, GetThingFlags (573) | MTF_NOCOUNT); + SetThingFlags(613, GetThingFlags (613) | MTF_NOCOUNT); + SetThingFlags(614, GetThingFlags (614) | MTF_NOCOUNT); + SetThingFlags(1679, GetThingFlags (1679) | MTF_NOCOUNT); + SetThingFlags(1680, GetThingFlags (1680) | MTF_NOCOUNT); + break; + } + + case '42B4D294A60BE4E3500AF150291CF6D4': // Hell Ground MAP05 + { + // 5 cyberdemons are located at the 'pain end' sector + for (int i = 523; i < 528; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + break; + } + + case '0C0513A9821F26F3D7997E3B0359A318': // Mayhem 1500 MAP06 + { + // there's an archvile behind the bossbrain at the very end that can't be killed + SetThingFlags(61, GetThingFlags (61) | MTF_NOCOUNT); + break; + } + + case '00641DA23DDE998F6725BC5896A0DBC2': // 20 Years of Doom E1M8 + { + // 32 lost souls are located at the 'pain end' sector + for (int i = 1965; i < 1975; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 2189; i < 2202; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 2311; i < 2320; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + break; + } + + case 'EEBDD9CA280F6FF06C30AF2BEE85BF5F': // 2002ad10.wad E3M3 + { + // swarm of cacodemons at the end meant to be pseudo-endless and not killed + for (int i = 467; i < 547; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + break; + } + + case '988DFF5BB7073B857DEE3957A91C8518': // Speed of Doom MAP14 + { + // you can get only one of the soulspheres, the other, depending on your choice, becomes unavailable + SetThingFlags(1044, GetThingFlags (1044) | MTF_NOCOUNT); + SetThingFlags(1045, GetThingFlags (1045) | MTF_NOCOUNT); + break; + } + + case '361734AC5D78E872A05335C83E4F6DB8': // inf-lutz.wad E3M8 + { + // there is a trap with 10 cyberdemons at the end of the map, you are not meant to kill them + for (int i = 541; i < 546; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + for (int i = 638; i < 643; i++) + SetThingFlags (i, GetThingFlags (i) | MTF_NOCOUNT); + break; + } + + case '8F844B272E7235E82EA78AD2A2EB2D4A': // Serenity E3M7 + { + // two spheres can't be obtained and thus should not count towards 100% items + SetThingFlags(443, GetThingFlags (443) | MTF_NOCOUNT); + SetThingFlags(444, GetThingFlags (444) | MTF_NOCOUNT); + // one secret is unobtainable + SetSectorSpecial (97, 0); + break; + } } } }