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- fixed: map commands will now take capslock DM/COOP as arguments
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parent
3102668dfa
commit
33637dda23
3 changed files with 8 additions and 8 deletions
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@ -71,7 +71,7 @@ extern bool netgame;
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// Bot game? Like netgame, but doesn't involve network communication.
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extern bool multiplayer;
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// [SP] MPMap implementation - invokes fake multiplayer without bots
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// [SP] Map dm/coop implementation - invokes fake multiplayer without bots
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extern bool multiplayernext;
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// Flag: true only if started as net deathmatch.
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@ -164,7 +164,7 @@ bool viewactive;
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bool netgame; // only true if packets are broadcast
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bool multiplayer;
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bool multiplayernext = false; // [SP] MPMap implementation
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bool multiplayernext = false; // [SP] Map coop/dm implementation
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player_t players[MAXPLAYERS];
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bool playeringame[MAXPLAYERS];
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@ -183,12 +183,12 @@ CCMD (map)
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}
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else
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{
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if (argv.argc() > 2 && strcmp(argv[2], "coop") == 0)
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if (argv.argc() > 2 && stricmp(argv[2], "coop") == 0)
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{
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deathmatch = false;
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multiplayernext = true;
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}
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else if (argv.argc() > 2 && strcmp(argv[2], "dm") == 0)
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else if (argv.argc() > 2 && stricmp(argv[2], "dm") == 0)
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{
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deathmatch = true;
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multiplayernext = true;
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@ -230,12 +230,12 @@ CCMD(recordmap)
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}
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else
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{
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if (argv.argc() > 3 && strcmp(argv[3], "coop") == 0)
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if (argv.argc() > 3 && stricmp(argv[3], "coop") == 0)
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{
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deathmatch = false;
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multiplayernext = true;
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}
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else if (argv.argc() > 3 && strcmp(argv[3], "dm") == 0)
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else if (argv.argc() > 3 && stricmp(argv[3], "dm") == 0)
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{
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deathmatch = true;
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multiplayernext = true;
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@ -280,12 +280,12 @@ CCMD (open)
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}
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else
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{
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if (argv.argc() > 2 && strcmp(argv[2], "coop") == 0)
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if (argv.argc() > 2 && stricmp(argv[2], "coop") == 0)
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{
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deathmatch = false;
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multiplayernext = true;
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}
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else if (argv.argc() > 2 && strcmp(argv[2], "dm") == 0)
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else if (argv.argc() > 2 && stricmp(argv[2], "dm") == 0)
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{
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deathmatch = true;
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multiplayernext = true;
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