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- moved some code to better places.
- allow GL version 3.0 in Windows, too.
This commit is contained in:
parent
5cc43137a1
commit
32f08adaf3
4 changed files with 11 additions and 11 deletions
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@ -127,14 +127,6 @@ void OpenGLFrameBuffer::InitializeState()
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gl_LoadExtensions();
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gl_LoadExtensions();
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Super::InitializeState();
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Super::InitializeState();
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int v;
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glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
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gl.maxuniforms = v;
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
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gl.maxuniformblock = v;
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
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gl.uniformblockalignment = v;
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if (first)
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if (first)
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{
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{
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first=false;
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first=false;
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@ -137,6 +137,14 @@ void gl_LoadExtensions()
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if (CheckExtension("GL_ARB_buffer_storage")) gl.flags |= RFL_BUFFER_STORAGE;
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if (CheckExtension("GL_ARB_buffer_storage")) gl.flags |= RFL_BUFFER_STORAGE;
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}
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}
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int v;
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glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
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gl.maxuniforms = v;
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
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gl.maxuniformblock = v;
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
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gl.uniformblockalignment = v;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl.max_texturesize);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl.max_texturesize);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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}
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}
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@ -814,7 +814,7 @@ CCMD(textureinfo)
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if (tex->gl_info.SystemTexture[0] || tex->gl_info.SystemTexture[1] || tex->gl_info.Material[0] || tex->gl_info.Material[1])
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if (tex->gl_info.SystemTexture[0] || tex->gl_info.SystemTexture[1] || tex->gl_info.Material[0] || tex->gl_info.Material[1])
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{
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{
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int lump = tex->GetSourceLump();
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int lump = tex->GetSourceLump();
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Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", (const char*)(tex->Name), i, lump, Wads.GetLumpFullName(lump));
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Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", tex->Name.GetChars(), i, lump, Wads.GetLumpFullName(lump));
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if (tex->gl_info.Material[0])
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if (tex->gl_info.Material[0])
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{
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{
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Printf(PRINT_LOG, "in use (normal)\n");
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Printf(PRINT_LOG, "in use (normal)\n");
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@ -775,8 +775,8 @@ bool Win32GLVideo::InitHardware (HWND Window, int multisample)
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if (myWglCreateContextAttribsARB != NULL)
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if (myWglCreateContextAttribsARB != NULL)
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{
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{
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// let's try to get the best version possible. Some drivers only give us the version we request
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// let's try to get the best version possible. Some drivers only give us the version we request
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// which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.3 is a requirement.
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// which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.0 is a requirement.
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static int versions[] = { 45, 44, 43, 42, 41, 40, 33, -1 };
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static int versions[] = { 45, 44, 43, 42, 41, 40, 33, 32, 31, 30, -1 };
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for (int i = 0; versions[i] > 0; i++)
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for (int i = 0; versions[i] > 0; i++)
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{
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{
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