Revert "- Fixed: A_Die didn't consider missiles for the function."

This reverts commit 5977cb04d9.

- It breaks at least one mod (Complex Doom) and who knows how many others.
  Considering how long A_Die has been around, a random "fix" like this is
  probably not a good idea. [P.S. Missiles have health and can be damaged
  by P_DamageMob, so it's not like it never did anything on missiles.]
This commit is contained in:
Randy Heit 2015-03-26 20:43:29 -05:00
parent 29c5071672
commit 32a55c9229

View file

@ -3203,10 +3203,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Die)
ACTION_PARAM_START(1); ACTION_PARAM_START(1);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
if (self->flags & MF_MISSILE) P_DamageMobj (self, NULL, NULL, self->health, damagetype, DMG_FORCED);
P_ExplodeMissile(self, NULL, NULL);
else
P_DamageMobj (self, NULL, NULL, self->health, damagetype, DMG_FORCED);
} }
// //