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Revert "- Fixed: A_Die didn't consider missiles for the function."
This reverts commit 5977cb04d9
.
- It breaks at least one mod (Complex Doom) and who knows how many others.
Considering how long A_Die has been around, a random "fix" like this is
probably not a good idea. [P.S. Missiles have health and can be damaged
by P_DamageMob, so it's not like it never did anything on missiles.]
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1 changed files with 1 additions and 4 deletions
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@ -3203,10 +3203,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Die)
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ACTION_PARAM_START(1);
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ACTION_PARAM_NAME(damagetype, 0);
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if (self->flags & MF_MISSILE)
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P_ExplodeMissile(self, NULL, NULL);
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else
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P_DamageMobj (self, NULL, NULL, self->health, damagetype, DMG_FORCED);
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P_DamageMobj (self, NULL, NULL, self->health, damagetype, DMG_FORCED);
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}
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//
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