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https://github.com/ZDoom/qzdoom.git
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Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location
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f1cd91922b
commit
325fa20a02
4 changed files with 114 additions and 117 deletions
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@ -57,12 +57,6 @@ CVAR(Bool, r_dynlights, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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namespace swrenderer
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{
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// Needed by R_DrawFogBoundary (which probably shouldn't be part of this file)
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extern "C" short spanend[MAXHEIGHT];
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extern float rw_light;
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extern float rw_lightstep;
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extern int wallshade;
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double dc_texturemid;
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FLightNode *dc_light_list;
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visplane_light *ds_light_list;
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@ -909,116 +903,11 @@ namespace swrenderer
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DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2);
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}
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void R_DrawFogBoundarySection(int y, int y2, int x1)
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void R_DrawFogBoundaryLine(int y, int x1, int x2)
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{
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for (; y < y2; ++y)
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{
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int x2 = spanend[y];
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
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else
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2);
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}
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}
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
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{
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// This is essentially the same as R_MapVisPlane but with an extra step
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// to create new horizontal spans whenever the light changes enough that
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// we need to use a new colormap.
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double lightstep = rw_lightstep;
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double light = rw_light + rw_lightstep*(x2 - x1 - 1);
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int x = x2 - 1;
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int t2 = uclip[x];
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int b2 = dclip[x];
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int rcolormap = GETPALOOKUP(light, wallshade);
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int lcolormap;
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uint8_t *basecolormapdata = basecolormap->Maps;
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if (b2 > t2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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for (--x; x >= x1; --x)
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{
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int t1 = uclip[x];
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int b1 = dclip[x];
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const int xr = x + 1;
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int stop;
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light -= rw_lightstep;
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lcolormap = GETPALOOKUP(light, wallshade);
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if (lcolormap != rcolormap)
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{
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if (t2 < b2 && rcolormap != 0)
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{ // Colormap 0 is always the identity map, so rendering it is
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// just a waste of time.
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R_DrawFogBoundarySection(t2, b2, xr);
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}
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if (t1 < t2) t2 = t1;
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if (b1 > b2) b2 = b1;
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if (t2 < b2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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rcolormap = lcolormap;
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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}
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else
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{
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if (fake_dc_colormap != basecolormapdata)
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{
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stop = MIN(t1, b2);
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while (t2 < stop)
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{
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int y = t2++;
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
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else
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
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}
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stop = MAX(b1, t2);
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while (b2 > stop)
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{
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int y = --b2;
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
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else
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
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}
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}
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else
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{
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t2 = MAX(t2, MIN(t1, b2));
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b2 = MIN(b2, MAX(b1, t2));
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}
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stop = MIN(t2, b1);
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while (t1 < stop)
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{
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spanend[t1++] = x;
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}
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stop = MAX(b2, t2);
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while (b1 > stop)
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{
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spanend[--b1] = x;
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}
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}
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t2 = uclip[x];
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b2 = dclip[x];
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}
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if (t2 < b2 && rcolormap != 0)
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{
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R_DrawFogBoundarySection(t2, b2, x1);
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}
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}
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}
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@ -160,7 +160,7 @@ namespace swrenderer
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void R_FillSpan();
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void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
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void R_DrawColoredSpan(int y, int x1, int x2);
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
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void R_DrawFogBoundaryLine(int y, int x1, int x2);
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void R_FillSpan();
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void R_DrawWallColumn();
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@ -75,6 +75,8 @@ namespace swrenderer
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{
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using namespace drawerargs;
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extern int wallshade;
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extern subsector_t *InSubsector;
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static void R_DrawSkyStriped (visplane_t *pl);
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@ -341,6 +343,110 @@ void R_MapColoredPlane(int y, int x1)
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R_DrawColoredSpan(y, x1, spanend[y]);
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}
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void R_DrawFogBoundarySection(int y, int y2, int x1)
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{
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for (; y < y2; ++y)
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{
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R_DrawFogBoundaryLine(y, x1, spanend[y]);
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}
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}
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//==========================================================================
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
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{
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// This is essentially the same as R_MapVisPlane but with an extra step
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// to create new horizontal spans whenever the light changes enough that
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// we need to use a new colormap.
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double lightstep = rw_lightstep;
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double light = rw_light + rw_lightstep*(x2 - x1 - 1);
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int x = x2 - 1;
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int t2 = uclip[x];
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int b2 = dclip[x];
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int rcolormap = GETPALOOKUP(light, wallshade);
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int lcolormap;
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uint8_t *basecolormapdata = basecolormap->Maps;
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if (b2 > t2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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for (--x; x >= x1; --x)
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{
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int t1 = uclip[x];
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int b1 = dclip[x];
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const int xr = x + 1;
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int stop;
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light -= rw_lightstep;
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lcolormap = GETPALOOKUP(light, wallshade);
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if (lcolormap != rcolormap)
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{
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if (t2 < b2 && rcolormap != 0)
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{ // Colormap 0 is always the identity map, so rendering it is
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// just a waste of time.
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R_DrawFogBoundarySection(t2, b2, xr);
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}
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if (t1 < t2) t2 = t1;
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if (b1 > b2) b2 = b1;
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if (t2 < b2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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rcolormap = lcolormap;
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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}
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else
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{
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if (fake_dc_colormap != basecolormapdata)
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{
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stop = MIN(t1, b2);
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while (t2 < stop)
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{
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int y = t2++;
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R_DrawFogBoundaryLine(y, xr, spanend[y]);
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}
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stop = MAX(b1, t2);
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while (b2 > stop)
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{
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int y = --b2;
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R_DrawFogBoundaryLine(y, xr, spanend[y]);
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}
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}
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else
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{
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t2 = MAX(t2, MIN(t1, b2));
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b2 = MIN(b2, MAX(b1, t2));
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}
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stop = MIN(t2, b1);
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while (t1 < stop)
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{
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spanend[t1++] = x;
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}
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stop = MAX(b2, t2);
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while (b1 > stop)
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{
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spanend[--b1] = x;
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}
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}
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t2 = uclip[x];
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b2 = dclip[x];
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}
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if (t2 < b2 && rcolormap != 0)
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{
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R_DrawFogBoundarySection(t2, b2, x1);
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}
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}
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//==========================================================================
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namespace
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@ -110,6 +110,8 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1));
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void R_MapTiltedPlane(int y, int x1);
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void R_MapColoredPlane(int y, int x1);
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
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visplane_t *R_FindPlane
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( const secplane_t &height,
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FTextureID picnum,
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