Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location

This commit is contained in:
Magnus Norddahl 2016-12-27 07:40:35 +01:00
parent f1cd91922b
commit 325fa20a02
4 changed files with 114 additions and 117 deletions

View file

@ -57,12 +57,6 @@ CVAR(Bool, r_dynlights, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
namespace swrenderer
{
// Needed by R_DrawFogBoundary (which probably shouldn't be part of this file)
extern "C" short spanend[MAXHEIGHT];
extern float rw_light;
extern float rw_lightstep;
extern int wallshade;
double dc_texturemid;
FLightNode *dc_light_list;
visplane_light *ds_light_list;
@ -909,116 +903,11 @@ namespace swrenderer
DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2);
}
void R_DrawFogBoundarySection(int y, int y2, int x1)
void R_DrawFogBoundaryLine(int y, int x1, int x2)
{
for (; y < y2; ++y)
{
int x2 = spanend[y];
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2);
}
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2);
}
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
{
// This is essentially the same as R_MapVisPlane but with an extra step
// to create new horizontal spans whenever the light changes enough that
// we need to use a new colormap.
double lightstep = rw_lightstep;
double light = rw_light + rw_lightstep*(x2 - x1 - 1);
int x = x2 - 1;
int t2 = uclip[x];
int b2 = dclip[x];
int rcolormap = GETPALOOKUP(light, wallshade);
int lcolormap;
uint8_t *basecolormapdata = basecolormap->Maps;
if (b2 > t2)
{
fillshort(spanend + t2, b2 - t2, x);
}
R_SetColorMapLight(basecolormap, (float)light, wallshade);
uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
for (--x; x >= x1; --x)
{
int t1 = uclip[x];
int b1 = dclip[x];
const int xr = x + 1;
int stop;
light -= rw_lightstep;
lcolormap = GETPALOOKUP(light, wallshade);
if (lcolormap != rcolormap)
{
if (t2 < b2 && rcolormap != 0)
{ // Colormap 0 is always the identity map, so rendering it is
// just a waste of time.
R_DrawFogBoundarySection(t2, b2, xr);
}
if (t1 < t2) t2 = t1;
if (b1 > b2) b2 = b1;
if (t2 < b2)
{
fillshort(spanend + t2, b2 - t2, x);
}
rcolormap = lcolormap;
R_SetColorMapLight(basecolormap, (float)light, wallshade);
fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
}
else
{
if (fake_dc_colormap != basecolormapdata)
{
stop = MIN(t1, b2);
while (t2 < stop)
{
int y = t2++;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
}
stop = MAX(b1, t2);
while (b2 > stop)
{
int y = --b2;
if (r_swtruecolor)
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
else
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
}
}
else
{
t2 = MAX(t2, MIN(t1, b2));
b2 = MIN(b2, MAX(b1, t2));
}
stop = MIN(t2, b1);
while (t1 < stop)
{
spanend[t1++] = x;
}
stop = MAX(b2, t2);
while (b1 > stop)
{
spanend[--b1] = x;
}
}
t2 = uclip[x];
b2 = dclip[x];
}
if (t2 < b2 && rcolormap != 0)
{
R_DrawFogBoundarySection(t2, b2, x1);
}
}
}

View file

@ -160,7 +160,7 @@ namespace swrenderer
void R_FillSpan();
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
void R_DrawColoredSpan(int y, int x1, int x2);
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
void R_DrawFogBoundaryLine(int y, int x1, int x2);
void R_FillSpan();
void R_DrawWallColumn();

View file

@ -75,6 +75,8 @@ namespace swrenderer
{
using namespace drawerargs;
extern int wallshade;
extern subsector_t *InSubsector;
static void R_DrawSkyStriped (visplane_t *pl);
@ -341,6 +343,110 @@ void R_MapColoredPlane(int y, int x1)
R_DrawColoredSpan(y, x1, spanend[y]);
}
void R_DrawFogBoundarySection(int y, int y2, int x1)
{
for (; y < y2; ++y)
{
R_DrawFogBoundaryLine(y, x1, spanend[y]);
}
}
//==========================================================================
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
{
// This is essentially the same as R_MapVisPlane but with an extra step
// to create new horizontal spans whenever the light changes enough that
// we need to use a new colormap.
double lightstep = rw_lightstep;
double light = rw_light + rw_lightstep*(x2 - x1 - 1);
int x = x2 - 1;
int t2 = uclip[x];
int b2 = dclip[x];
int rcolormap = GETPALOOKUP(light, wallshade);
int lcolormap;
uint8_t *basecolormapdata = basecolormap->Maps;
if (b2 > t2)
{
fillshort(spanend + t2, b2 - t2, x);
}
R_SetColorMapLight(basecolormap, (float)light, wallshade);
uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
for (--x; x >= x1; --x)
{
int t1 = uclip[x];
int b1 = dclip[x];
const int xr = x + 1;
int stop;
light -= rw_lightstep;
lcolormap = GETPALOOKUP(light, wallshade);
if (lcolormap != rcolormap)
{
if (t2 < b2 && rcolormap != 0)
{ // Colormap 0 is always the identity map, so rendering it is
// just a waste of time.
R_DrawFogBoundarySection(t2, b2, xr);
}
if (t1 < t2) t2 = t1;
if (b1 > b2) b2 = b1;
if (t2 < b2)
{
fillshort(spanend + t2, b2 - t2, x);
}
rcolormap = lcolormap;
R_SetColorMapLight(basecolormap, (float)light, wallshade);
fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
}
else
{
if (fake_dc_colormap != basecolormapdata)
{
stop = MIN(t1, b2);
while (t2 < stop)
{
int y = t2++;
R_DrawFogBoundaryLine(y, xr, spanend[y]);
}
stop = MAX(b1, t2);
while (b2 > stop)
{
int y = --b2;
R_DrawFogBoundaryLine(y, xr, spanend[y]);
}
}
else
{
t2 = MAX(t2, MIN(t1, b2));
b2 = MIN(b2, MAX(b1, t2));
}
stop = MIN(t2, b1);
while (t1 < stop)
{
spanend[t1++] = x;
}
stop = MAX(b2, t2);
while (b1 > stop)
{
spanend[--b1] = x;
}
}
t2 = uclip[x];
b2 = dclip[x];
}
if (t2 < b2 && rcolormap != 0)
{
R_DrawFogBoundarySection(t2, b2, x1);
}
}
//==========================================================================
namespace

View file

@ -110,6 +110,8 @@ void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1));
void R_MapTiltedPlane(int y, int x1);
void R_MapColoredPlane(int y, int x1);
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
visplane_t *R_FindPlane
( const secplane_t &height,
FTextureID picnum,