mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 14:32:08 +00:00
Added OverlayX/Y(int layer)
- Retrieves the X/Y positions of an overlay. - A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
This commit is contained in:
parent
a771a3edd4
commit
31ca5a1900
2 changed files with 51 additions and 3 deletions
|
@ -1006,7 +1006,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_OverlayOffset)
|
|||
PARAM_FLOAT_OPT(wx) { wx = 0.; }
|
||||
PARAM_FLOAT_OPT(wy) { wy = 32.; }
|
||||
PARAM_INT_OPT(flags) { flags = 0; }
|
||||
A_OverlayOffset(self, layer, wx, wy, flags);
|
||||
A_OverlayOffset(self, ((layer != 0) ? layer : stateinfo->mPSPIndex), wx, wy, flags);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1033,10 +1033,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_OverlayFlags)
|
|||
PARAM_INT(flags);
|
||||
PARAM_BOOL(set);
|
||||
|
||||
if (self->player == nullptr)
|
||||
if (!ACTION_CALL_FROM_PSPRITE())
|
||||
return 0;
|
||||
|
||||
DPSprite *pspr = self->player->FindPSprite(layer);
|
||||
DPSprite *pspr = self->player->FindPSprite(((layer != 0) ? layer : stateinfo->mPSPIndex));
|
||||
|
||||
if (pspr == nullptr)
|
||||
return 0;
|
||||
|
@ -1049,6 +1049,52 @@ DEFINE_ACTION_FUNCTION(AActor, A_OverlayFlags)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC OverlayX/Y
|
||||
// Action function to return the X/Y of an overlay.
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static double GetOverlayPosition(AActor *self, int layer, bool gety)
|
||||
{
|
||||
if (layer)
|
||||
{
|
||||
DPSprite *pspr = self->player->FindPSprite(layer);
|
||||
|
||||
if (pspr != nullptr)
|
||||
{
|
||||
return gety ? (pspr->y) : (pspr->x);
|
||||
}
|
||||
}
|
||||
return 0.;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, OverlayX)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_INT_OPT(layer) { layer = 0; }
|
||||
|
||||
if (ACTION_CALL_FROM_PSPRITE())
|
||||
{
|
||||
double res = GetOverlayPosition(self, ((layer != 0) ? layer : stateinfo->mPSPIndex), false);
|
||||
ACTION_RETURN_FLOAT(res);
|
||||
}
|
||||
ACTION_RETURN_FLOAT(0.);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, OverlayY)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_INT_OPT(layer) { layer = 0; }
|
||||
|
||||
if (ACTION_CALL_FROM_PSPRITE())
|
||||
{
|
||||
double res = GetOverlayPosition(self, ((layer != 0) ? layer : stateinfo->mPSPIndex), true);
|
||||
ACTION_RETURN_FLOAT(res);
|
||||
}
|
||||
ACTION_RETURN_FLOAT(0.);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROC OverlayID
|
||||
|
|
|
@ -58,6 +58,8 @@ ACTOR Actor native //: Thinker
|
|||
native float GetSpriteRotation(int ptr = AAPTR_DEFAULT);
|
||||
native int GetMissileDamage(int mask, int add, int ptr = AAPTR_DEFAULT);
|
||||
action native int OverlayID();
|
||||
action native float OverlayX(int layer = 0);
|
||||
action native float OverlayY(int layer = 0);
|
||||
|
||||
// Action functions
|
||||
// Meh, MBF redundant functions. Only for DeHackEd support.
|
||||
|
|
Loading…
Reference in a new issue