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- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
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cac634567b
commit
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4 changed files with 38 additions and 1 deletions
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@ -513,6 +513,22 @@ FConfigFile::FConfigSection *FConfigFile::FindSection (const char *name) const
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return section;
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return section;
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}
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}
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//====================================================================
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//
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// FConfigFile :: RenameSection
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//
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//====================================================================
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void FConfigFile::RenameSection (const char *oldname, const char *newname) const
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{
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FConfigSection *section = FindSection(oldname);
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if (section != NULL)
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{
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section->SectionName = newname;
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}
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}
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//====================================================================
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//====================================================================
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//
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//
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// FConfigFile :: FindEntry
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// FConfigFile :: FindEntry
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@ -78,6 +78,7 @@ protected:
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virtual char *ReadLine (char *string, int n, void *file) const;
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virtual char *ReadLine (char *string, int n, void *file) const;
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bool ReadConfig (void *file);
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bool ReadConfig (void *file);
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static const char *GenerateEndTag(const char *value);
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static const char *GenerateEndTag(const char *value);
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void RenameSection(const char *oldname, const char *newname) const;
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bool OkayToWrite;
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bool OkayToWrite;
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bool FileExisted;
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bool FileExisted;
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@ -334,6 +334,26 @@ void FGameConfigFile::DoGlobalSetup ()
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SetValueForKey ("5", "use ArtiInvulnerability2");
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SetValueForKey ("5", "use ArtiInvulnerability2");
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}
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}
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}
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}
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if (last < 211)
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{
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//RenameSection("Hacx2.Autoload", "hacx.2_0.Autoload");
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//RenameSection("Hacx12.Autoload", "hacx.1_2.Autoload");
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//RenameSection("Hexen1.Autoload", "hexen.hexen.Autoload");
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RenameSection("Chex3.Autoload", "chex.3.Autoload");
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RenameSection("Chex1.Autoload", "chex.1.Autoload");
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RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
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RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload");
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RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload");
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RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload");
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RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload");
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RenameSection("DoomBFG.Autoload", "doom.doom1.bfg.Autoload");
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RenameSection("DoomU.Autoload", "doom.doom1.ultimate.Autoload");
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RenameSection("Doom1.Autoload", "doom.doom1.registered.Autoload");
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RenameSection("TNT.Autoload", "doom.doom2.tnt.Autoload");
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RenameSection("Plutonia.Autoload", "doom.doom2.plutonia.Autoload");
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RenameSection("Doom2BFG.Autoload", "doom.doom2.bfg.Autoload");
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RenameSection("Doom2.Autoload", "doom.doom2.commercial.Autoload");
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}
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}
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}
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}
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}
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}
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}
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@ -56,7 +56,7 @@ const char *GetVersionString();
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// Version stored in the ini's [LastRun] section.
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "210"
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#define LASTRUNVERSION "211"
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// Protocol version used in demos.
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Bump it if you change existing DEM_ commands or add new ones.
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