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Fixed crash during line tracing when enter sector is null
https://forum.zdoom.org/viewtopic.php?t=60371
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10b869ba11
commit
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1 changed files with 2 additions and 2 deletions
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@ -637,7 +637,7 @@ cont:
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case TRACE_Skip:
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Results->HitType = TRACE_HitNone;
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if (!special3dpass && (TraceFlags & TRACE_3DCallback) && entersector->e->XFloor.ffloors.Size())
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if (!special3dpass && (TraceFlags & TRACE_3DCallback) && entersector && entersector->e->XFloor.ffloors.Size())
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return LineCheck(in, dist, hit, true);
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break;
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@ -646,7 +646,7 @@ cont:
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}
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}
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if (Results->HitType == TRACE_HitNone)
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if (Results->HitType == TRACE_HitNone && entersector)
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{
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CurSector = entersector;
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EnterDist = dist;
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