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Remove dead code
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1 changed files with 0 additions and 51 deletions
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@ -551,9 +551,6 @@ namespace swrenderer
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v1.w = 1.0f / v1.w;
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v2.w = 1.0f / v2.w;
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v3.w = 1.0f / v3.w;
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//v1.x = viewport->CenterX + v1.x * v1.w * viewport->CenterX;
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//v2.x = viewport->CenterX + v2.x * v2.w * viewport->CenterX;
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//v3.x = viewport->CenterX + v3.x * v3.w * viewport->CenterX;
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v1.y = viewport->CenterY - v1.y * v1.w * viewport->InvZtoScale;
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v2.y = viewport->CenterY - v2.y * v2.w * viewport->InvZtoScale;
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v3.y = viewport->CenterY - v3.y * v3.w * viewport->InvZtoScale;
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@ -577,54 +574,6 @@ namespace swrenderer
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wpos = v1.w;
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}
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#if 0
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float ProjectedWallTexcoords::VStep(int x) const
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{
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return 0.0001f;
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/*
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float uOverZ = WallT.UoverZorg + WallT.UoverZstep * (float)(x1 + 0.5 - CenterX);
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float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
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float uGradient = WallT.UoverZstep;
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float zGradient = WallT.InvZstep;
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float depthScale = (float)(WallT.InvZstep * WallTMapScale2);
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float depthOrg = (float)(-WallT.UoverZstep * WallTMapScale2);
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float u = (uOverZ + uGradient * (x - x1)) / (invZ + zGradient * (x - x1));
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return depthOrg + u * depthScale;
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*/
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}
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fixed_t ProjectedWallTexcoords::UPos(int x) const
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{
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return 0;
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/*
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float uOverZ = WallT.UoverZorg + WallT.UoverZstep * (float)(x1 + 0.5 - CenterX);
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float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
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float uGradient = WallT.UoverZstep;
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float zGradient = WallT.InvZstep;
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float u = (uOverZ + uGradient * (x - x1)) / (invZ + zGradient * (x - x1));
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fixed_t value;
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if (walxrepeat < 0.0)
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{
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float xrepeat = -walxrepeat;
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value = (fixed_t)((xrepeat - u * xrepeat) * FRACUNIT);
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}
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else
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{
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value = (fixed_t)(u * walxrepeat * FRACUNIT);
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}
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if (flipx)
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{
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value = (int)walxrepeat - 1 - value;
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}
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return value + xoffset;
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*/
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}
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#endif
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double ProjectedWallTexcoords::GetRowOffset(seg_t* lineseg, FSoftwareTexture* tex, side_t::ETexpart texpart)
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{
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double yrepeat = GetYScale(lineseg->sidedef, tex, texpart);
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