From 30e71c7c16a5b8f75430ce14e18234336683551a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 24 Oct 2020 13:14:00 +0200 Subject: [PATCH] - fixed: Crushing generic floors must use crush mode 2. This is how Doom always worked. Mode 1 is not useful for one-time crushing effects. --- src/playsim/p_lnspec.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playsim/p_lnspec.cpp b/src/playsim/p_lnspec.cpp index 121e3402c..690636c38 100644 --- a/src/playsim/p_lnspec.cpp +++ b/src/playsim/p_lnspec.cpp @@ -558,7 +558,7 @@ FUNC(LS_Generic_Floor) } return Level->EV_DoFloor (type, ln, arg0, SPEED(arg1), arg2, - (arg4 & 16) ? 20 : -1, arg4 & 7, false); + (arg4 & 16) ? 20 : -1, arg4 & 7, true); }