mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 07:34:50 +00:00
Move fog boundary drawing to r_fogboundary
This commit is contained in:
parent
f354cc8c67
commit
2f96dcc1a8
6 changed files with 158 additions and 102 deletions
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@ -834,6 +834,7 @@ set( FASTMATH_PCH_SOURCES
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swrenderer/scene/r_skyplane.cpp
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swrenderer/scene/r_skyplane.cpp
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swrenderer/scene/r_flatplane.cpp
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swrenderer/scene/r_flatplane.cpp
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swrenderer/scene/r_slopeplane.cpp
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swrenderer/scene/r_slopeplane.cpp
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swrenderer/scene/r_fogboundary.cpp
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polyrenderer/poly_renderer.cpp
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polyrenderer/poly_renderer.cpp
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polyrenderer/scene/poly_scene.cpp
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polyrenderer/scene/poly_scene.cpp
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polyrenderer/scene/poly_portal.cpp
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polyrenderer/scene/poly_portal.cpp
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146
src/swrenderer/scene/r_fogboundary.cpp
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146
src/swrenderer/scene/r_fogboundary.cpp
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@ -0,0 +1,146 @@
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#include <stdlib.h>
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#include <float.h>
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#include "templates.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "r_sky.h"
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#include "stats.h"
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#include "v_video.h"
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#include "a_sharedglobal.h"
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#include "c_console.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "r_bsp.h"
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#include "r_fogboundary.h"
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#include "r_segs.h"
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#include "r_3dfloors.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "r_walldraw.h"
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#include "r_clip_segment.h"
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#include "r_draw_segment.h"
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#include "r_portal.h"
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#include "r_plane.h"
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#include "swrenderer/r_memory.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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namespace swrenderer
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{
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namespace
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{
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short spanend[MAXHEIGHT];
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}
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
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{
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// This is essentially the same as R_MapVisPlane but with an extra step
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// to create new horizontal spans whenever the light changes enough that
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// we need to use a new colormap.
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double lightstep = rw_lightstep;
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double light = rw_light + rw_lightstep*(x2 - x1 - 1);
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int x = x2 - 1;
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int t2 = uclip[x];
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int b2 = dclip[x];
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int rcolormap = GETPALOOKUP(light, wallshade);
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int lcolormap;
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uint8_t *basecolormapdata = basecolormap->Maps;
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if (b2 > t2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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for (--x; x >= x1; --x)
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{
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int t1 = uclip[x];
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int b1 = dclip[x];
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const int xr = x + 1;
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int stop;
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light -= rw_lightstep;
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lcolormap = GETPALOOKUP(light, wallshade);
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if (lcolormap != rcolormap)
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{
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if (t2 < b2 && rcolormap != 0)
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{ // Colormap 0 is always the identity map, so rendering it is
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// just a waste of time.
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R_DrawFogBoundarySection(t2, b2, xr);
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}
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if (t1 < t2) t2 = t1;
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if (b1 > b2) b2 = b1;
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if (t2 < b2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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rcolormap = lcolormap;
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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}
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else
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{
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if (fake_dc_colormap != basecolormapdata)
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{
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stop = MIN(t1, b2);
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while (t2 < stop)
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{
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int y = t2++;
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R_Drawers()->DrawFogBoundaryLine(y, xr, spanend[y]);
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}
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stop = MAX(b1, t2);
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while (b2 > stop)
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{
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int y = --b2;
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R_Drawers()->DrawFogBoundaryLine(y, xr, spanend[y]);
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}
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}
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else
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{
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t2 = MAX(t2, MIN(t1, b2));
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b2 = MIN(b2, MAX(b1, t2));
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}
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stop = MIN(t2, b1);
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while (t1 < stop)
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{
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spanend[t1++] = x;
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}
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stop = MAX(b2, t2);
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while (b1 > stop)
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{
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spanend[--b1] = x;
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}
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}
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t2 = uclip[x];
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b2 = dclip[x];
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}
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if (t2 < b2 && rcolormap != 0)
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{
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R_DrawFogBoundarySection(t2, b2, x1);
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}
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}
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void R_DrawFogBoundarySection(int y, int y2, int x1)
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{
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for (; y < y2; ++y)
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{
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R_Drawers()->DrawFogBoundaryLine(y, x1, spanend[y]);
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}
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}
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}
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10
src/swrenderer/scene/r_fogboundary.h
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10
src/swrenderer/scene/r_fogboundary.h
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#pragma once
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#include "r_visible_plane.h"
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namespace swrenderer
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{
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
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void R_DrawFogBoundarySection(int y, int y2, int x1);
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}
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@ -115,109 +115,9 @@ short spanend[MAXHEIGHT];
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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void R_DrawFogBoundarySection(int y, int y2, int x1)
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{
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for (; y < y2; ++y)
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{
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R_Drawers()->DrawFogBoundaryLine(y, x1, spanend[y]);
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}
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}
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//==========================================================================
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//==========================================================================
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
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{
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// This is essentially the same as R_MapVisPlane but with an extra step
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// to create new horizontal spans whenever the light changes enough that
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// we need to use a new colormap.
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double lightstep = rw_lightstep;
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double light = rw_light + rw_lightstep*(x2 - x1 - 1);
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int x = x2 - 1;
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int t2 = uclip[x];
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int b2 = dclip[x];
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int rcolormap = GETPALOOKUP(light, wallshade);
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int lcolormap;
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uint8_t *basecolormapdata = basecolormap->Maps;
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if (b2 > t2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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for (--x; x >= x1; --x)
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{
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int t1 = uclip[x];
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int b1 = dclip[x];
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const int xr = x + 1;
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int stop;
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light -= rw_lightstep;
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lcolormap = GETPALOOKUP(light, wallshade);
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if (lcolormap != rcolormap)
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{
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if (t2 < b2 && rcolormap != 0)
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{ // Colormap 0 is always the identity map, so rendering it is
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// just a waste of time.
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R_DrawFogBoundarySection(t2, b2, xr);
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}
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if (t1 < t2) t2 = t1;
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if (b1 > b2) b2 = b1;
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if (t2 < b2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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rcolormap = lcolormap;
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R_SetColorMapLight(basecolormap, (float)light, wallshade);
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fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
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}
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else
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{
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if (fake_dc_colormap != basecolormapdata)
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{
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stop = MIN(t1, b2);
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while (t2 < stop)
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{
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int y = t2++;
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R_Drawers()->DrawFogBoundaryLine(y, xr, spanend[y]);
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}
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stop = MAX(b1, t2);
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while (b2 > stop)
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{
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int y = --b2;
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R_Drawers()->DrawFogBoundaryLine(y, xr, spanend[y]);
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}
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}
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else
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{
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t2 = MAX(t2, MIN(t1, b2));
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b2 = MIN(b2, MAX(b1, t2));
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}
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stop = MIN(t2, b1);
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while (t1 < stop)
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{
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spanend[t1++] = x;
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}
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stop = MAX(b2, t2);
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while (b1 > stop)
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{
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spanend[--b1] = x;
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}
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}
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t2 = uclip[x];
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b2 = dclip[x];
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}
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if (t2 < b2 && rcolormap != 0)
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{
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R_DrawFogBoundarySection(t2, b2, x1);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -44,8 +44,6 @@ int R_DrawPlanes ();
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void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
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void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
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void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void (*stepfunc)());
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void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void (*stepfunc)());
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal);
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal);
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
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@ -43,6 +43,7 @@
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#include "g_level.h"
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#include "g_level.h"
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#include "r_bsp.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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#include "r_plane.h"
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#include "r_fogboundary.h"
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#include "r_segs.h"
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#include "r_segs.h"
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#include "r_3dfloors.h"
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#include "r_3dfloors.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/drawers/r_draw.h"
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