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- validate the index argument for GetSavegame and abort if out of range.
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@ -459,6 +459,7 @@ DEFINE_ACTION_FUNCTION(FSavegameManager, SavegameCount)
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FSaveGameNode *FSavegameManagerBase::GetSavegame(int i)
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{
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if ((unsigned)i >= SaveGames.Size()) ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Bad savegame index");
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return SaveGames[i];
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}
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