Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom

This commit is contained in:
Rachael Alexanderson 2017-05-29 04:53:39 -04:00
commit 2f7d512acf
4 changed files with 7 additions and 4 deletions

View file

@ -98,7 +98,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
// calculate edges of the shape
scalex = (320.0f / (240.0f * r_viewwindow.WidescreenRatio)) * vw / 320;
tx = sx - (160 - r.left);
tx = (psp->Flags & PSPF_MIRROR) ? ((160 - r.width) - (sx + r.left)) : (sx - (160 - r.left));
x1 = tx * scalex + vw/2;
if (x1 > vw) return; // off the right side
x1 += viewwindowx;
@ -108,7 +108,6 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
if (x2 < 0) return; // off the left side
x2 += viewwindowx;
// killough 12/98: fix psprite positioning problem
ftexturemid = 100.f - sy - r.top;
@ -130,7 +129,8 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
y1 = viewwindowy + vh / 2 - (ftexturemid * scale);
y2 = y1 + (r.height * scale) + 1;
if (!(mirror) != !(psp->Flags & PSPF_FLIP))
if (!(mirror) != !(psp->Flags & (PSPF_FLIP)))
{
fU2 = tex->GetSpriteUL();
fV1 = tex->GetSpriteVT();
@ -437,7 +437,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
if (psp->Flags & PSPF_ADDBOB)
{
sx += bobx;
sx += (psp->Flags & PSPF_MIRROR) ? -bobx : bobx;
sy += boby;
}

View file

@ -141,6 +141,7 @@ DEFINE_FIELD_BIT(DPSprite, Flags, bAddBob, PSPF_ADDBOB)
DEFINE_FIELD_BIT(DPSprite, Flags, bPowDouble, PSPF_POWDOUBLE)
DEFINE_FIELD_BIT(DPSprite, Flags, bCVarFast, PSPF_CVARFAST)
DEFINE_FIELD_BIT(DPSprite, Flags, bFlip, PSPF_FLIP)
DEFINE_FIELD_BIT(DPSprite, Flags, bMirror, PSPF_MIRROR)
//------------------------------------------------------------------------
//

View file

@ -68,6 +68,7 @@ enum PSPFlags
PSPF_FLIP = 1 << 6,
PSPF_FORCEALPHA = 1 << 7,
PSPF_FORCESTYLE = 1 << 8,
PSPF_MIRROR = 1 << 9,
};
class DPSprite : public DObject

View file

@ -726,6 +726,7 @@ enum EPSpriteFlags
PSPF_FLIP = 1 << 6,
PSPF_FORCEALPHA = 1 << 7,
PSPF_FORCESTYLE = 1 << 8,
PSPF_MIRROR = 1 << 9,
};
// Default psprite layers