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- Fixed: 3D floors partitioning the world into different "HeightLevels" could strip a midtexture
of its clipping information before it was drawn. (On the other hand, I have no idea what this ds->bkup and refreshing stuff is about, so I might have broken something somewhere else.) SVN r3602 (trunk)
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1 changed files with 13 additions and 7 deletions
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@ -221,6 +221,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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int i;
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sector_t tempsec; // killough 4/13/98
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fixed_t texheight, textop, texheightscale;
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bool notrelevant = false;
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const sector_t *sec;
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@ -360,10 +361,12 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if ((fake3D & FAKE3D_CLIPBOTTOM) && textop <= sclipBottom - viewz)
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{
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notrelevant = true;
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goto clearfog;
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}
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if ((fake3D & FAKE3D_CLIPTOP) && textop - texheight >= sclipTop - viewz)
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{
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notrelevant = true;
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goto clearfog;
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}
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@ -483,6 +486,8 @@ clearfog:
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{
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R_RenderFakeWallRange(ds, x1, x2);
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}
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if (!notrelevant)
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{
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if (fake3D & FAKE3D_REFRESHCLIP)
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{
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assert(ds->bkup >= 0);
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@ -492,6 +497,7 @@ clearfog:
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{
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clearbufshort(openings + ds->sprtopclip - ds->x1 + x1, x2-x1+1, viewheight);
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}
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}
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return;
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}
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