mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 16:41:09 +00:00
Print weapon name tag when switching with "slot" command (#1048)
This commit is contained in:
parent
7a141f3aa3
commit
2edbbac759
1 changed files with 7 additions and 0 deletions
|
@ -313,6 +313,13 @@ CCMD (slot)
|
||||||
VMCall(func, param, 3, &ret, 1);
|
VMCall(func, param, 3, &ret, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// [Nash] Option to display the name of the weapon being switched to.
|
||||||
|
if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
|
||||||
|
{
|
||||||
|
StatusBar->AttachMessage(Create<DHUDMessageFadeOut>(nullptr, SendItemUse->GetTag(),
|
||||||
|
1.5f, 0.90f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID('W', 'E', 'P', 'N'));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue