From 2e6c4eeab905f497a0265d48d207bfae7093469d Mon Sep 17 00:00:00 2001
From: Rachael Alexanderson <eruanna@drdteam.org>
Date: Sat, 22 Jul 2017 08:25:39 -0400
Subject: [PATCH] - removed NOSAVE flags from sv_damagefactor* cvars so that
 they get put in a savegame

---
 src/p_interaction.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp
index 1b3e0f028..4174a6aba 100644
--- a/src/p_interaction.cpp
+++ b/src/p_interaction.cpp
@@ -79,9 +79,9 @@ CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
 CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
 EXTERN_CVAR (Bool, show_obituaries)
 
-CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
-CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
-CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
+CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO)
+CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO)
+CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO)
 
 FName MeansOfDeath;