diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index daa8b5aa4..f907ba12f 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -6745,6 +6745,7 @@ bool P_CheckMissileSpawn (AActor* th, double maxdist) newpos = th->Vec3Offset(newpos); th->SetXYZ(newpos); + th->Sector = P_PointInSector(th->Pos()); FCheckPosition tm(!!(th->flags2 & MF2_RIP));