diff --git a/src/polyrenderer/scene/poly_sprite.cpp b/src/polyrenderer/scene/poly_sprite.cpp index 3b1b4347b..7c0676a2e 100644 --- a/src/polyrenderer/scene/poly_sprite.cpp +++ b/src/polyrenderer/scene/poly_sprite.cpp @@ -372,7 +372,7 @@ FTexture *RenderPolySprite::GetSpriteTexture(AActor *thing, /*out*/ bool &flipX) void RenderPolySprite::SetDynlight(AActor *thing, PolyDrawArgs &args) { bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)); - if (fullbrightSprite) + if (fullbrightSprite || !r_dynlights) { args.SetDynLightColor(0); return;