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- synthesize a font remapping so that the IWAD SmallFont can be printed in the same color as a mod's.
This is for cases where the font needs to serve as stand-in for an incomplete mod font so that it better blends in.
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c1b0122558
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4 changed files with 91 additions and 4 deletions
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@ -529,6 +529,84 @@ void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors)
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}
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}
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//==========================================================================
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//
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// RecordAllTextureColors
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//
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// Given a 256 entry buffer, sets every entry that corresponds to a color
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// used by the font.
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//
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//==========================================================================
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void FFont::RecordAllTextureColors(uint32_t *usedcolors)
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{
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for (unsigned int i = 0; i < Chars.Size(); i++)
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{
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if (Chars[i].TranslatedPic)
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{
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FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
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if (pic)
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{
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RecordTextureColors(pic->GetBase(), usedcolors);
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}
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}
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}
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}
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//==========================================================================
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//
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// SetDefaultTranslation
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//
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// Builds a translation to map the stock font to a mod provided replacement.
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//
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//==========================================================================
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void FFont::SetDefaultTranslation(uint32_t *othercolors)
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{
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uint32_t mycolors[256] = {};
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RecordAllTextureColors(mycolors);
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uint8_t mytranslation[256], othertranslation[256], myreverse[256], otherreverse[256];
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TArray<double> myluminosity, otherluminosity;
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SimpleTranslation(mycolors, mytranslation, myreverse, myluminosity);
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SimpleTranslation(othercolors, othertranslation, otherreverse, otherluminosity);
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FRemapTable remap(ActiveColors);
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remap.Remap[0] = 0;
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remap.Palette[0] = 0;
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for (unsigned l = 1; l < myluminosity.Size(); l++)
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{
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for (unsigned o = 1; o < otherluminosity.Size()-1; o++) // luminosity[0] is for the transparent color
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{
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if (myluminosity[l] >= otherluminosity[o] && myluminosity[l] <= otherluminosity[o+1])
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{
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PalEntry color1 = GPalette.BaseColors[otherreverse[o]];
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PalEntry color2 = GPalette.BaseColors[otherreverse[o+1]];
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double weight = 0;
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if (otherluminosity[o] != otherluminosity[o + 1])
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{
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weight = (myluminosity[l] - otherluminosity[o]) / (otherluminosity[o + 1] - otherluminosity[o]);
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}
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int r = int(color1.r + weight * (color2.r - color1.r));
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int g = int(color1.g + weight * (color2.g - color1.g));
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int b = int(color1.b + weight * (color2.b - color1.b));
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r = clamp(r, 0, 255);
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g = clamp(g, 0, 255);
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b = clamp(b, 0, 255);
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remap.Remap[l] = ColorMatcher.Pick(r, g, b);
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remap.Palette[l] = PalEntry(255, r, g, b);
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break;
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}
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}
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}
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Ranges[CR_UNTRANSLATED] = remap;
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forceremap = true;
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}
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//==========================================================================
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//
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// compare
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@ -849,7 +927,7 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
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if (code < 0) return nullptr;
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if (translation == CR_UNTRANSLATED)
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if (translation == CR_UNTRANSLATED && !forceremap)
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{
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bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
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if (redirected) *redirected = redirect;
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@ -965,8 +1043,6 @@ void FFont::LoadTranslations()
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}
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}
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// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
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ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
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for (unsigned int i = 0; i < count; i++)
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@ -1532,6 +1532,13 @@ void V_InitFonts()
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}
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}
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}
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if (OriginalSmallFont != nullptr)
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{
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uint32_t colors[256] = {};
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SmallFont->RecordAllTextureColors(colors);
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OriginalSmallFont->SetDefaultTranslation(colors);
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}
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if (!(SmallFont2 = V_GetFont("SmallFont2"))) // Only used by Strife
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{
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if (Wads.CheckNumForName("STBFN033", ns_graphics) >= 0)
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@ -1595,7 +1602,7 @@ void V_InitFonts()
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{
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BigFont = NewSmallFont;
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}
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AlternativeSmallFont = SmallFont;
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AlternativeSmallFont = OriginalSmallFont;
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}
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void V_ClearFonts()
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@ -118,6 +118,8 @@ public:
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void SetCursor(char c) { Cursor = c; }
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void SetKerning(int c) { GlobalKerning = c; }
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bool NoTranslate() const { return noTranslate; }
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void RecordAllTextureColors(uint32_t *usedcolors);
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void SetDefaultTranslation(uint32_t *colors);
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protected:
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FFont (int lump);
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@ -141,6 +143,7 @@ protected:
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bool noTranslate;
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bool translateUntranslated;
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bool MixedCase = false;
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bool forceremap = false;
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struct CharData
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{
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FTexture *TranslatedPic = nullptr; // Texture for use with font translations.
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@ -7,6 +7,7 @@ public:
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FFontChar1 (FImageSource *sourcelump);
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
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void SetSourceRemap(const uint8_t *sourceremap);
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FImageSource *GetBase() const { return BaseTexture; }
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protected:
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